The game plays well, I wish enemies had a bit more variety other than just following you, maybe have a type that shoots after you, I never really felt in danger while collecting heroes, maybe having the souls drop from killing enemies would have been better, so there's more of a reason to fight rather than just walking around collecting souls and shrines.
SwebDK
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I can see you have done some voxel graphics as well, and I've been thinking about getting a level designer + a voxel artist to join up with me.
I'm currently working on a 3d voxel puzzle platformer in Unity. You can see some of the work I've done today. Here . it's mostly just art stuff since I wasn't sure if I would team up with an artist.
I work on it alone for now, and I've programmed for like 3-4 years and worked with Unity for 2 years.
My discord is Sebastian#1706 if you don't have discord we can probably find something else out.
So my game Bereaved (That's what I'm calling it for now) is a Puzzle Platformer with voxel graphics(because I suck at blender) where you control 2 twin brothers(at the same time) that are spiritually connected that has dies, one is sent to the gates of heaven another to the gates of hell, you play as these brothers on their journey to meetup once again.
I've got the 2 screens setup with the ability to swap them around whenever you want