i mean isn't it supposed to be weird? or is it since it's so weird that you spell it wierd, in that case ... I like it. :)
not seeking an argument.
First I didn't get the controls at all. It took me five or six times trying to escape the room not getting through the locked doors to the next level. Eventually I started running around in circles and thought this is quite good and evil if this is the point of the game. But that's when I took the mouse in my other hand and realized I could shoot. Yeay!
It's a hard game but you get the hang of it. Quite addictive and I think the Game Boy aesthetics fit the formula. A nice entry to the jam.
The best part is the randomness of the levels. You always meet the same enemies for the first 3 rooms but the rooms and its power ups are different on each play through. I liked that. Good random.
Thank you for a nice review. The rat sure is cute. :) Shout out (!) to the creator at sketchfab.
Yeah the goal of the game isn't that clear since no tutorial or info is given. But as you point out you learn some of it along theway.
The plan was to make the level procedural and I built some randomizing but scrapped it since there wasn't time to implement it. For upcoming updates I will try to make each level much more randomized ... and the game itself longer of course. And a better ending :D