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switchCTRL

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A member registered Nov 24, 2021

Recent community posts

Yes but that will generate static characters like in the premades folder won‘t it? If one wants to implement character customization in game one spritesheet for each layer may be also an option. On the other side such a spritesheet should contain all animations which wont fit with the different packs for smallburg 🤔

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Quick question. Do you have an easy way to export the character sprites onto an single sheet? I work with unity sprite libraries which works fine with the current sheets but i recently tried to build the character (with easy customization) in Godot. It would be extremly cool to have an single Spritesheet with all animations. For example one sheet with jump, run, idle, etc for each character part. Do you know what i mean? 😅

The tree stages are perfect. Also huge love for the palm trees! Now i can add some proper trees to the beach 😁

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Heck, that cave looks really awesome! Super cool idea!

Nice update as always! Can´t wait to see the new interior items :) Some things came into my mind since the last update:

  • Do you plan to add some animated terrain tiles for a river or something? I played a bit with the terrain tiles because I started with a small village. Maybe it is cool if one can spot a difference between the sea and a river?

  • I really like the wood chopping. Will there also some products like wood-log and planks? It would also be really cool if there are some trees for dense forrest like in the Zelda GameBoy games. That would be a nice option to limit the map.

Cheers

I love the new update cycle :D One question, do you plan to add something like mountain props or terrain? Something to enter the mines you know? ;)

Yeah, really cool! That was a fast update! Can’t wait to see what’s next :)

AWESOME!! Bought immediately :D Did you plan to add a swimming animation for the characters as well?

Thank you :)

Hi :) Are there any updates on this?

Yeah, the diving swim animation looks REALLY nice. Can’t wait for the pack!

There is no rush. Take your time. :)

You are the best. Thanks 🙏

Hi almostApixel :) I finally managed to get the auto tiling in Godot to work. Now I stumbled across a missing tile I think. Is there a connection tile for grass, water and beach?

Nice. I can’t wait for it. Even though I haven’t finished building the rest in my game yet 🥲

Really nice. Will this be a new pack or an update for one of the existing packs?

Really nice improvement. I like both of the rouges, the new and the old one but the new Knight is a really lit. Can’t wait for the Fishing and the Woodcutting update on the farm pack :D

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If you want to earn money from the pack it should be possible to pay $3.99 or am I wrong? You can also use the pack in a non-commercial project…

Sorry Cup_Nooble that I am hanging in there but I find the question a bit disrespectful considering the amount of work, assets and their quality.

No problem. There is no hurry :)

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Hi almostAPixel :). Hope you are doing well.

I noticed a little problem in nearly all of your packs. There are a bunch of files which seems to be empty espacially under every *__MACOSX* folder. Also there are *.DS_Store* files in some directories. Maybe you can exclude them before packing.

I am currently working on a character editor for my project and noticed some smaller issues with the *hair* parts.

  • It seems there are some frames missing under character/adult/jump/hair/bald. Every other hairstyle has six frames for the animation but bald only has 4.

  • Bunned strains seems to have an export error under idle. Blonde is blue and blue is blue with 12 instead of 8 sprites.

  • Under run/shorthair brown dark and blue are the same spritesheets

The customization options in your pack are truly incredible. I love the *radical curve* :D

You´re welcome :)

Hey. No, 16x16 is correct. 

Maybe this is the corner you are looking for? 

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Hi :) Did you look for this tiles?

That was fast. Supercool. Thank you. 

Thanks. You are the best. Again, thank you for the nice packs 🥳

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Hi. First of all thanks for all these really nice packs. I have them all 😅 My question is regarding the housing system. The wall ends in the screenshots above are currently only achievable if we use the old system are they? For the new walls i could not find the option for separate rooms (Dead-end, 3 and 4 way cross). Did i miss something?