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Symar Zhon

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A member registered Feb 23, 2023

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Recent community posts

(1 edit)

As promised, I leave here the link to test the new changes :)

But first I want to clarify a few things:

-2 skills are 1 skill is missing (they have WIP in the name).

-The endings cinematics are missing.

-The gargoyles have changed the input (left click drag, right click attack) and have less importance.

-The tutorial of the new mechanic is a bit clunky, a lot of text and flat images, we want to add some gifs in the future.

The link:

https://symar-zhon.itch.io/ritual-testing?password=development

(1 edit)

Well, the new mechanics are done (except for some skill or some kinematics) and right now we are balancing, which is hell xD. It's a bit difficult to find the balance between the skills being op or useless.

In a few days we will let test the game in its current state to close people to receive feedback about the balancing (obviously it will be bad xD) if you are interested I could put here the link to the test or wait for the official release with the rest of the skills and a bit more balanced ;p.

I will try to leave some gifs:




We didn't touch the golden knight, It's still the same as before. But we know that the enemies are now quite unbalanced and we'll try to fix that.

So far we have added several new things, such as shadows. These changes have forced us to introduce other mechanics, lengthening a little the time before the update.

(1 edit)

Yeah, you're right, I will try in the next update for an easier start even if it becomes more difficult later.

You are beeing really helpfull xD

  • We are adding now a shadow who attacks constantly the enemies from the start, this will make the game easier
  • With this new change the gargoyles will be less important, only for emergency situations, becouse this, the will have a autorecharge when tou docked it and you will can move even though you are reloading.
  • This point will be solve with above solution ;p

With this changes you will be able to focus on rune and spending resources upgrading that autoattack shadows so you still alive

Thanks for all your help ^^

pd: As there are several changes to do, i don't know when it will be ready. I estimate at least a week.

Weird, i presume it ocurre with rock gargoyle and you still have remaining charges, isn't it? Anyway, we have changed the gargoyle input, simplifying how it attack, so hopefully it fix it.

Thanks to you for playing :D

We will change the gargoyle's input so  the right click is attacking, that maybe will help to fix that feeling or maybe is that rock attack have a huge delay between attacks when you maintain the click.

I aprreciate your feedback ^^

No, the gargoyles have a limit, witch reachs almost screen end. This is because are 3 kind of enemies, melee, range and support. Each one stay in diferent distances and gargoyle need to reach all of them.

And thanks for your comment ^^

Sorry for late answer, i though itchio would advice me when a new reply appears, it seems not xD

The game will be easier, but we are showing it in some events, and we had some problem with people taking to long to death, so we tried to make it a little harder. But maybe we did to hard XD

Ritual (v0.6.1.1) community · Created a new topic Bugs here

You can post any bug you find here.

Thanks for your feedback :D

We are considering the addition of a ""tower"" in the outside area to kill enemies automatically so players can focus on making runes, using gargoyles only for dangerous situations (increasing their power, their delay and automatizing reload). By doing that, you can focus on runes to farm power for upgrading.

About summons, yes, you are right. The attacker one probably needs more attack power, it is almost useless at the end xD.

Thanks again ^^