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Trian

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A member registered Nov 27, 2018 · View creator page →

Creator of

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I really like the visual polish of this game, the waypoint indicator was a very nice touch. 

My hand got really tired playing though, there's quite a bit of button pressing. I find myself keeping my hands on the spark button and ignoring the dash/directional ones because of how often you have to use it.

The writing is very interesting and it made me want to finish the game even more, really well done!

Love the open map and things you can see in the distance like the spacecraft. Was fun, running around and slipping past the zombies. 

I feel like there should be an indicator for when the player gets close to an area that they need to be in.

I'm a sucker for this aesthetic, how did you do the distortion effect when booting and when the cartridge resets? It's really good.

I really like the open space, the first place I went was up the mountain, and seeing the crystal in the distance reminded me of hunting down a star piece in Breath of the Wild. I was also playing around with the game physics a bit and was able to run up and float off the mountain.

The only trouble I had was interacting with the crystals I would click my mouse and I would see it move but I didn't realize that I had to hold the mouse down to keep it.

I had a fun time with this, I kept dying since I wanted to walk next to my creations, and sometimes they would be aggressive, love the designs!

(2 edits)

I'm glad you liked it! We wanted the player to feel a bit of pressure when playing.

The log monster was actually just supposed to be placeholder art but we ran out of time before we could change it.