If i had to guess, it's probably an issue with the Renderer. I don't know what this game uses, (probably OpenGL 3) but it's likely that your Hardware just doesn't support it.
T1MM5H
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You are partially correct, feature creep can definitely ruin a project. However, fact is much of VotV is placeholder content or otherwise subject to change, so expending too much effort on that is likewise a waste. Gradually expanding the scope of a project while ensuring the bugs never get TOO bad is something most developers have a problem with, and this project in particular has been very forward with QA and bugfixing.
And besides, a Roadmap is an option, not mandatory. This is neither a paid project nor a project made under employment, it is clearly someone's passion. Sharing in it is nice, but it doesn't entitle anyone to the labor of the developer. They could pull the plug tomorrow, delete the game off the internet, and no-one would or, could, punish them for it.
You are playing a Work in Progress, not a full product. It is always used, delivered, and updated under the stipulation that things may break. It is entirely free, and you do not enter into a licensing contract. The dev also listens to feedback. You are not entitled to a functioning game at this point, both legally and morally.
Well, there's some experimental settings that are gonna have a larger performance impact than usual. Consider, this game's still in development, it's not like a finished product where all the graphics options are convenient.
Try turning down lighting first, but before that, open up task manager, and see which part reaches 100% usage while playing
Speaking of stacking, a possible workaround (and general upgrade), specifically for food would be to create object variants for food at different "bite remaining" levels. A good start would be same model, lower weight, to make opened containers distinguishable from unopened ones. I'm not sure how your game handles items, but a variant variable (from which weight and mesh/model are derived) would be perfect for this.
Let me know your thoughts, i'd love to contribute.
IF you have downloaded the version on itch.io and nothing else, there should be no harm. Some Antivirus programs come in "grandma mode", which will warn whenever the user encounters anything that could potentially be dangerous- so about 90% of common file types.
HOWEVER there is a VERY slim possibility that some form of Malware which is already on your PC is attempting to "piggyback" on the 7zip unpacker or the VotV app in order to gain elevated permissions. But unless you've been clicking on every porn ad and toolbar download link out there, this is highly unlikely.
Allow me to explain why this is difficult. Mac uses many systems which are arbitrarily different from the industry standard. This makes it an absolute nightmare for Indies to support MacOS, because every version could potentially include a technicality that could brick the whole version.
So, i'd ask again once development is done.
On the off chance this isn't a meme:
Voices of the Void is delivered in a Data Format which you cannot run on it's own. Imagine a piece of IKEA furniture. You cannot use it while it is still in the box, it needs to be taken out and put together. This format is known as "Archive", all "Archive" files end in the letters .zip, .7zip or .rar (or similar).
To install Voices of the Void, you need to use a program like WinRar to "unpack" this Archive. If you download VotV, it will show up in your "Downloads" folder. To correctly install VotV, you need to first move the file to a place where you can find it, and where your system will allow it. This could be your "Desktop" folder. So, right-click "VotV.7zip", select "Cut" (or the euqivalent in your language), then move your view to the Desktop, right click an empty space, and click "Paste" (or whatever that is in Spanish? is that your language?).
So, now you should have VotV.7zip in a place where you can safely unpack it. I'm not familiar with WinRar (i use 7zip), but the process should be super simple, again, you right-click VotV.7zip and there should be an option like "unpack". Select that option, and if there is an option to "output to new folder" or "create folder", you'll want to select that.
Once this process is finished, you should be able to run VotV like any other .exe file, by finding said .exe file in whatever folder the unpacking created.
If you cannot figure this out yet, don't worry. I assume you are quite young. I can only recommend that you should be more careful when browsing the internet, as some technical knowledge is needed to remain safe on sites like itch.io, which can host malicious files or encourage unsafe computer use.
Hey, this is probably not something you want to hear, but i can imagine that the problems people encounter when trying to play the Android Version are not actually related to the size of the files, but rather the way the Filesystem works, or something related to CPU instructions. Hell, maybe the additional Compression is adding to the instability by putting Computational load onto the CPU. Most of these prpblems seem to originate from the Minigames, which i think would be a good starting point for investigating what exactly goes wrong.
Tl;dr, if you want a work-around, add an Option to Skip Minigame Sequences to the Android Version.