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A Bear Named Polar

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A member registered Mar 06, 2024 · View creator page →

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Just played through Leo's route and I have some feedback. Slight spoilers at the bottom of the list.

  • A couple repeated grammar mistakes I've noticed throughout the script that I can put easily into words:
    • There are a number of times where present tense is used to talk about something that happened in the past. I can't recall a specific instance right now and forgot to write one down, though.
    • Every so often I come across someone being referred to as "the <Name>". Like "the Gerald," "the Leo," etc.
    • Some sentences ending with a question mark or exclamation point still have a period afterwards anyway, mostly in the courtroom scenes.
  • The choices you get towards the end of Day 9 in a Jin or Leo route I feel could be phrased better. For example, "Insist on helping <love interest>" and "Send them both home." I interpreted the second option as it is right now as trying to convince the brother you're not dating to go home because it's late, not sending them both on their way.
  • I feel like the turnabout suspense theme is a bit too quiet and can easily get drowned out by the speech blips.
  • I expected to see the new sprites for characters appear after seeing them or when the gallery was updated, like the various crying sprites.
  • I also expected that talking to Koku in the storehouse on I think day 21 of Leo's route would add his coatless sprites to the gallery and a journal entry that talks about his past relationship with Leo. I haven't done a Koku playthrough yet so his gallery only has the bare minimum stuff you get just from reaching day 4 even after that scene.

As an aside, Largo is an A+ wingman in all scenarios. Love the guy and his interactions with Jack inject the perfect amount of levity for such a turbulent part of the story.

I can't get over Jin's icon lmao it's precious. Poor boy.

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Y'know, I like that take on Joseph's CG lmao. Keep it >:3

And thank you for laying out your development approach - I kind of figured as much and totally understand.

I also want to say that I appreciate you taking the time to not just reply to my posts but also address the things I talk about. I just hope I'm not being annoying... You've written a story that's hooked me in a way that doesn't happen often and I'm extremely excited to see how it develops and improves.

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I just find this game and suddenly an update? What the fuck is it, Christmas?

...oh wait, it's Valentine's Day. (...was that planned?)

Got lucky I guess and my saves I had for Jin, Runan, and Joseph all loaded and played without issue. And god damn did this chapter cup-check me in the feels each time. Bravo.

Only immediate feedback I have, for one: during the game, Joseph's face in the 4th CG scene gets blocked by the art of who's currently speaking. Not sure what can be done about that, though.

The second thing I have to say is something that I don't really think is actionable, nor am I certain if it were my call that I'd want to change it? But it feels like after Chapter 2 there isn't a lot of influence that the player has on how the story evolves or can change even in subtle ways. On the other hand, I often suffer from a bit of decision paralysis because I'm bisexual, so I was content to watch the story unfold without much interaction, especially with some of the heavy subject matter this chapter handled. Also, I'm very aware that adding more story branches or even small things that variables could tweak puts more of a workload on you, and you seem focused on just trying to tell six stories. Which is a lot of stories.

Idk, it just bugs me from a design standpoint to see gameplay systems get left behind. Just wanted to ramble I guess. Great work on this update though, can't wait for the rest!

A little feedback for polish and QoL. Very minor spoilers below so I'm pushing it past the read more button...










  1. When you press a statement during cross in Ace Attorney and the game returns you to the testimony, it puts you at the next statement. Here, you're returned to the beginning. This can make it harder especially for players unfamiliar with that gameplay loop to keep track of where they were in the line of questioning. Hell, I found myself accidentally pressing the same statement repeatedly a couple times because I forgot which question I pressed before.
  2. I like how you've flavored the "Objection," "Hold It," and "Take That" interjections. However, given how they're phrased, I feel like there are a number of places in the dialogue where using the "Stop right there" (Hold It) shout should be used instead of the "No, that's wrong" (Objection) shout, e.g. when the "prosecutor" starts being dehumanizing and the scrivener insists he cut the crap and show some respect.
  3. Would it be possible to add the "skip dialog" button present in the normal interface into the turnabout interface? Or does the courtroom scene code make this a pain to do?
  4. In general I feel like there should be a way to still easily pull up the logbook, "court record", or dialogue history when presented with a multiple choice option in both the standard and courtroom interfaces. To draw a comparison, to my recollection Ace Attorney keeps those button prompts visible on the screen at practically all times, the normal MonVillage interface disappears entirely during a choice and the dialogue history and log book aren't options on the courtroom interface.
  5. If I'm using Skip Dialog to fast forward in Chapter 3 and the game gets to a "save your game" prompt, the VHS static persists on the top and bottom of the screen until the actual save screen appears.

I was looking just for a transcription of what's in the publicly released game so far, not for anything you're still working on. I've done two runs and intend to finish the story with the other characters as well, and when I finished I was gonna take a closer look at the text and start rooting out typos.

I totally understand, though. I don't want to impose myself on your workflow, and I'm also not looking to get sneak peeks or spoilers or anything. It's just that this game's story and the characters have hooked me and I want to see it be the best it can be, and understand how looking at the same stuff over and over can make it easy to miss mistakes. I'm eagerly awaiting the coming updates!

I just wanted to say I really enjoyed the game and was curious if there was a way I could look over the script released so far? There are a handful of grammatical errors and typos especially in chapter 3 and I'd be interested in trying my hand at proofreading it in my spare time!

Picking this up again after playing it last in 0.2, love the new features! I have some questions/suggestions:

  • A "Save & return to title" button on the pause screen would be awesome
  • If you launch the NPC editor, you can't back out. There should be a return to title button here as well, and making the ESC key do the same would be cool, with a confirm dialog when the user goes to back out.
  • Can there be options for no tail on the animal bases, and no ears/horns only on the draconic base?
  • Separate horns into another menu option. It wasn't clear to me that I needed to be in the Ears menu to recolor the horns
  • Potential bug: are you supposed to be able to seduce Quinn when you find her out on the islands for the second time? She's struck me as not quite as the promiscuous type yet after I sat with her and did her dialog, she started behaving like any other wild islands NPC except she would follow me. And then that was buggy after I maxed out her allure because she would do this cycle where she would stop for a few seconds in an idle pose and then start moving towards me (sometimes stuck in an allure animation), or present herself for an interaction.

Enjoying this so far! Just got a couple things to say:

First, I managed to softlock the game by accidentally hitting the emote button while in a dialog.

Second, I've been seeing NPCs out in the wild just break entirely and stop responding to emotes.

Third, I've had a number of NPCs either get hostile after emoting at them and in one case right after blowing me (with a "get fucked!" dialog bubble). Is... that something that can happen? Feels like a bug.