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TaelsDaFoox

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A member registered Aug 30, 2020 · View creator page →

Creator of

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well yeah it's kind of a game about exploring your moveset, it's more of a tech demo than an actual game with tutorials

thanks! though, the first thing you see when you run the game explains how the game works...

no this is in fact intentional

oh wow that's actually really cool

oh really? what level, that sounds cool

cause that would ruin the surprise!!!

hi

I never added the spindash, though it'll probably be added if I ever do a sequel or update. The movement in this game is moreso a 2D version of Sonic Battle than a traditional Sonic game.

I mean your normal jump is already pretty short

this is 3 years old and very thoroughly cancelled

no I'm just confused why you felt the need to go back and change it

I am now very intrigued as to why you edited this message to brag less

ok

Did you beat the secret boss though?

I don't think you understand how the snes works (or how much work making an entire recreation of this game for the snes would take)

There's no download required, just click "Run game" to play it in your browser!

haha the joke's on you, this fangame was canceled years ago!!! Though I would like to revisit the idea at some point...

Yep!

I never specifically tested the UFO minigame so I didn't know that it was removed with that mode, but I'd consider games like daisy chain and even cloud climb (is that what it's called?) to be parsec-friendly since you have a decent amount of time to see what your next input(s) is, and it's pretty easy to adjust for the delay. it's moreso minigames that are "press the button at the right time" than "press the right button"

PLEASE release the soundtrack somewhere, the new sunrise gate act 1 theme is a banger

This is an amazing game, streamlining the Mario Party formula enough that I can actually play a full game with my tiny attention span! A feature I'd love to see added is a minigame toggle for timing-based minigames for playing over Parsec, as the "reaction time" toggle doesn't include all of them. I haven't played all the minigames but the UFO Photo minigame, the golfing minigame, the rhythm balancing minigame, and more are pretty unfair over parsec, which sucks bc most of this game works great over parsec

It's somewhere in room N. Try to find it!

Ridiculously satisfying and addicting gameplay that's simple to learn  but hard to master. All the visual effects such as the parallax background look fantastic, The soundtrack is amazing, AND you're telling me this has multiplayer!?!?

That means it's not even reaching the first loader... idk I'd try a different browser and/or device

What exactly doesn't load? There are like, 3 layers of loading screens

You literally recreated the exact same levels and mechanics in the exact same order. That's not inspiration, that's theft.

this is truly the game of all time

that is actually very funny, thank you for informing me

oh yeah sure

oh I never actually saw this comment, oops. I could add a speedrun timer, and Construct 3 actually has a free version that would be more than enough to make mods for this game.  

ah, alright. thanks again for making this tool though, this is still criminally underrated and has saved me hours of work 👍

is there a way to have a custom tile shape that uses the "factory" style rotation of the top texture?

Sure! the "dev team" is most just me, but I'd be happy to do that and see if I can get the other people who contributed to the game too!

weird

that's not a glitch, that's just because you can rotate the room during the level intro :P

as I've said before in previous comments, I am completely out of level ideas, which is why I'm currently working on letting some kind of modding be possible 👍

cool, that was fun to watch! and kudos for being one of the few people who actually noticed that only one player has to get to the goal in the last levels...

not at all, though I could just release the source code or something if it's modding that you're interested in. 

because of how Construct 3 works, it's essentially web-only. I could upload a standalone version, but it's basically just a version of chrome that exclusively runs the game, and the file size is really big because of that. I might as well upload it, I guess.

cool, description updated