Thank you! I’ve already fixed some physics stuff and I’ll get some time this weekend hopefully to put in some other stuff! Glad you enjoy it!
TakaComics
Creator of
Recent community posts
- Pin King - A bowling game where the pins are alive. Can you get to frame 10?
- All by me, though public domain sound effects from freesound.org
- All ages.
- Japan Standard Time (UST+9)
- I know what the bugs are and what to make next, but I'm just wondering if people enjoy the concept and if it's a fun idea!
Thanks for the feedback!
1. That's a good idea. I'm wondering how to implement it, since pins that stand back upright can become dangerous again. Maybe it'll be a simple visual cue like a stopped animation (I'll have a walking animation for the pins) or a different looking sprite.
2. This shows I have to make the frame/ball number system clear, as the pins spawn after you roll and pick up two balls, like in a bowling frame.
3. I agree! This one is something I'm trying to improve. Right now it has a semi-functional workaround, but my current plan is to make the actual area look more like a bowling alley and have the spawn area (the end of a lane) inaccessible so that pins don't collide upon spawning.
Some things are a little confusing or distracting:
- I thought the plank hanging over the edge was a bridge in the first gap after the tutorial. I hit it a few times before realizing it was an obstacle.
- There are a few things in front of the screen which make it tricky to see where to go.
- It's not very clear that you can curve off of a platform and get back on as long as your body is still on one part. Maybe give a more clear example earlier?
Other than that, I really like it!
I love this game and the interactions between the characters, but I wish my actions had more purpose. Like, I had a slight feeling that if I ignored Ellie, I could interact more with Ingrid, and vice versa, but it wasn't the case. I don't know how everything works under the hood, but I wish I had more of a purpose in the story. I hope you can move the interactions in this direction more, depending on the limitations :) Still love it though!