It's okay if this story doesn't interest you. Stick around though we have more on the way that may be to your liking, spanning from Fantasy, Sci-fi, Modern, and Horror.
Regardless thank you very much for reading!
NGL After switching the category from Game to Book it killed ALL of the momentum the stories had statistically!
My consensus was right, people don't go on itch to read books but to play games and since these stories are free, interactable, and labeled as stories in their titles I don't see the harm in keeping them up as "Games" when our goal is ultimately to get our stories read.
If you disagree I apologize but I feel the labeling should stay. Is it deceptive? Yeah... but so far you are the only one to point out the category situation so I honestly don't think many care in the long run and will move on to something else if it's not their thing.
Price for Freedom is one of my favorites comics ever and the more people that know about it the better! (If dark fantasy and themes are their thing). Keep up with the comic on the actual creators' page! It's updated EVERY Thursday! https://teamdeaddeer.itch.io/
I essentially made the Flipcomic adaptation as a test to see how big of a project my method of making these can handle in terms of load times, quality, etc and 400 or so pages is a good limit.
What did you expect from a flip comic? Do you have any suggestions?
My latest uploads (Warning NSFW) are web accessible only and yet I see people are making downloads from my dashboard, that shouldn't be possible right? Does it pop up when people are embeding it? or does it have to do with people downloading the cover picture?
TLDR: What is triggering the Download statistic when the game is only meant to be an HTML5 web app?
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If you love this story please follow SolitaryCafe: https://bsky.app/profile/solitarycafe.bsky.social
Let them know much you enjoyed it!
I have A LOT of more ideas for this game, revolutionary even! However I'd prefer to crowdfund it so I can have the time to give it the writing + interactive elements it deserves. I'm taking all the feedback possible to make the best possible sequel/definitive edition possible!
When? I don't know, maybe soon! I'm SUPER HAPPY & PROUD that so many people want more from these games / experiences I've made!
I still had more ideas for this 1NAF I was thinking of adding in terms of story and gameplay, even making a short novel adaptation.
That said in my opinion a FULL game that is no longer being supported or updated isn't dead, it's done. Finished, creators like to move on and try new ideas. The joy of creation drives us to move on to new ideas project to project. Something I feel has become lost in the game industry when it became all about money, hurting what gamers expect from developers.
As for ideas for a new DEFINITIVE and FINAL update, I'm considering adding.
- Expanded story content
- New stealth mechanics
- A new character & new gameplay style for said character
- A new location entirely
- 1 or 2 new animatronics and more animations.
That's it, I'm not sharing anymore details and that's all the ideas I have left for this game.
No idea when this would happen since I'm working on another game right now. If I don't get around to updating 1NAF for any reason then you can read the novel adaptation when that's done, it will have all of the details and story beats of the definitive edition but in book form.
Yeah I undersell myself, I don't like seeing people complain about paying for games even if they're short. Games aren't easy to make period! My compromise is that if you want to download to keep it (and get extra features) you can pay for it.
My next game will be out by the end of the month and will cost money for the full game.
It will have a free demo though + I'm bringing it to Steam.
I can't believe I forgot to reply to you when I updated the game but BEAUTIFUL chip tune music was added to the game thanks to a good and dear friend of mine along with updates that add to the presentation I put love into. If you haven't gone back and played it again I highly recommend you do so! ☺️
Thank you very much for letting me know, I'll patch that ASAP and maybe add a little something extra in the Android build while I'm at it 👀
Porting the game to 3 different formats at the same time was taxing so I'm not surprised I overlooked that especially since I had to come up with a new control scheme from scratch and that was my main focus at the time.
Again thank you very much for letting me know, expect an update VERY soon! 😊
10/31/23 4pm: I've noticed an audio glitch in the HTML version of the game and am working to fix it, If not I'll just have to remove them but they'll stay in the .exe version.
Hotfixes and adjustments are coming thank you for your patience.
Update 10/31/23 6pm: Hotfix for the audio is done! More to come VERY soon!
Update 11/1/23 11:30pm:
12/1/23 Version 2.0 Release Adds:
12/17/23 Android Version 2.2 Release:
Again these are just for the Android Build!