I liked that the experience was quite whole. Once I got a hang of how many hits each monster type took to beat, I had fun charting my path through the level like "Let the first monster get close, light attack twice, dash to the rangers and close the gap with the heavy attack"...
Glad you found it cosy, exactly the vibes we were aiming for :) If I were to work on this more, I'd definitely fix the swings in difficulty - it's harder than we intended it to be at parts!
I think one of my biggest takeaways is that the game is harder than we intended it to be! It gets harder to design with difficulty in mind the more familiar you get with your own mechanics...