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tandotgo

11
Posts
1
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A member registered Jul 14, 2024 · View creator page →

Creator of

Recent community posts

Had fun speeding through the levels! Boss fight was a nice ending to the whole experience

BEEP BEEP

My personal best 😎

Game plays super tight to play!

Would be great if the attack button could be held down to trigger repeatedly, it's not very kind on my scuffed gamer wrists😅

Love the talking sounds for the detective! Gave me a chuckle

Nice take on the concept, enjoyed level 5 forcing me to remember physics class :)

Also +1 on matching froggy wizard games 🤝

You've created such a beautiful game in 2 weeks! Love the animal well vibes :)

Platforming felt great, and the polish was superb. Love the little main character dude and the animations!

This is amazing!
Tickles the part of my brain that loves the Papa's Pizzeria style games. Love the amount of polish that's been poured into this!

ma me! maya mee ma me waaa

Fun take on the theme!

...What does it say about me if the first thing I did with the thunder was try to strike the houses? 😬

I liked that the experience was quite whole. Once I got a hang of how many hits each monster type took to beat, I had fun charting my path through the level like "Let the first monster get close, light attack twice, dash to the rangers and close the gap with the heavy attack"...

Good stuff!

Glad you found it cosy, exactly the vibes we were aiming for :) If I were to work on this more, I'd definitely fix the swings in difficulty - it's harder than we intended it to be at parts!

So happy to hear, and well done on getting to the pond!! Glad you had fun :)

Also, definitely not a you problem - I think we would have been better off signposting the player in the right direction more than we did

Thanks for the kind words!

I think one of my biggest takeaways is that the game is harder than we intended it to be! It gets harder to design with difficulty in mind the more familiar you get with your own mechanics...