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TarakaDark

3
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A member registered May 27, 2021

Recent community posts

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I'm one of your KS backers. I finally got around to playing this today. I don't own a printer, and I found it hard to follow the Pocketmod format until I ordered prints yesterday and made the little booklets this morning.

I felt underwhelmed when starting, but having been playing solo for about three years now, my style of play soon melded with that of the game, and I spent nearly two hours journaling my first day!

My alchemist Sage, Nupp, started at Cyclopsamid, where he met Damsella. Through Damsella's signing, he learned that the Goop procured here would not hurt the Potted Plant that is his test subject, so he wants some, but has to bring a Bile Gem. Damsella explained that he would need a Protractor to prevent himself from getting engulfed, but there are none nearby.

As he was leaving, Damsella's husband Epimetheus spotted Nupp, thought he was Damsella's secret lover, and attacked him! Nupp succeeded in scooping his eye out with his weapon, an Oversized Spoon. Another Cyclops saw this, but this neighbor felt that Epimetheus was a real jerk and deserved losing his Cyclops Eye.

All of the other citizens of Cyclopsamid were charmed by Nupp, and those who sign with the one who saw him remove Epimetheus' eye will eventually revere him by the foible monicker "The Eye Plucker."

I'm looking forward to the Stretch Goals, especially the playing card expansion!

I very much enjoyed your philosophy on "siege" work. I might have to return it to from time to time for morale purposes.

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That you are meditating on "fun" is the important thing.

In a Frog God Games Organized Play (PF 1e campaign branch) this past spring, "Mountains of Madness," the GM thought it would be fun for the enemies in a mine (hobgoblins?) to alert the entire chain of command, including a shaman with a Hold Person wand (with enough charges contained for the full party) and his undead along with elite units, to the arrival of our third-level party. We all died fighting with the exception of our rogue, who managed to hide in shadows long enough for the couple units pincering us from behind to pass him so that he had a chance to flee in order to bring another party to the gristmill to face our undead corpses.

I'm not sure whether this combat was as described in the book of the same title. The GM did do some foreshadowing as he described movements of enemies that we couldn't see, which I pretty much ignored since my character would have no idea what was going on elsewhere in the lair. It was a fun battle, but I was attached to my campaign character. That would not have kept me from playing more (I did consider it), but I ended up being too busy to commit to the current sessions.