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TarasRex

11
Posts
9
Following
A member registered Jan 05, 2017

Recent community posts

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Luna tied herself up to trick adventurers that will come in the temple to help her and then guide them to Kain for a talk about a willing sacrafice.

Ebert is in the woods, searching for adventurers to capture and use as their willing sacrifice, in which he succeeds as he soon returns to the temple with a dwarf.

Kain is in the well of divine waters, trying to figure out how to create lifeblood, and also looting things that are in the water. As he hears footsteps above, he figures out those are adventurers and tries to lure them in to try and trick them to help him with the willing sacrifice of blood.

Very beautiful and styled images. I especially like the colors you picked

I noticed there's a french version of your rules. Have you thought of making more translations? I would be happy to help you with Russian or Ukrainian

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These rules are amazing. My players always wanted to have some kind of "reaction" to being hit, and Block, Dodge, Parry gives me that. Not only that, but a bunch of other awesome stuff. 

My other favourite part is fantasy species . Always wanted to have a little difference among them other than the looks, and now I have them. 

I haven't looked at the magic system yet, but I imagine it's good and will definitely be used in my games from now on.

The skills system on the other hand gives me some questions. It just looks too complicated and I think my players wouldn't want to engage in such complicated rules. Still, there are some things that I can implement. Can't do EVERYTHING by the book, eh?

Thank you so much for creating this tool-book, Dice Goblin. You are amazing

I hope you'll find the time. I'll definately be using that once it comes out

I've never been so early. This is great and perfect for my campaign, where players are explorign the woods. I can literally use the same premise as described on the first screenshot.

Only one thing prevents it from being perfect: there are 5 encounters, instead of 6. If there would be 6, I could roll a d6 and then pick whatever it lands on. 

But still, 5 is already a big number, and I can use the ideas in the future encounters. Thank you so much!

This is exactly what I was looking for. and for Cairn too? I was just looking for some ispiration, or maybe a setting, but a whoel system based on Cairn with additional tables for inspiration for writing my own adventures? This is gold! Thank you so much for creating this. I hope someday, you will write some adventures based on this book.

Really? Very excited about it now. Once I finish Fistful of Feather I will probably use your new adventure because I really like how you make it work

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This is such a great adventure, my players are enjoying it very much. A very great work and worth your time

Add artifacts. For example, a broken radio and part of it, or a broken phone, or a bottle with a message. So the game will be more atmosphere. Say: find all the pieces of a broken radio. Trying to find the radio signal. There were disturbances. You hear a voice. But suddenly the battery dying. And that's it. So as with telephone and letter in a bottle. It will be very atmospheric.

Also add alternation of day and night.

My first finished raft. It is... maybe therd try to survive. I like this game so much. Will wait for next updates.

My raft