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(1 edit)

These rules are amazing. My players always wanted to have some kind of "reaction" to being hit, and Block, Dodge, Parry gives me that. Not only that, but a bunch of other awesome stuff. 

My other favourite part is fantasy species . Always wanted to have a little difference among them other than the looks, and now I have them. 

I haven't looked at the magic system yet, but I imagine it's good and will definitely be used in my games from now on.

The skills system on the other hand gives me some questions. It just looks too complicated and I think my players wouldn't want to engage in such complicated rules. Still, there are some things that I can implement. Can't do EVERYTHING by the book, eh?

Thank you so much for creating this tool-book, Dice Goblin. You are amazing

I noticed there's a french version of your rules. Have you thought of making more translations? I would be happy to help you with Russian or Ukrainian

Thank you so much! The Skill list is not something players interact with a lot. They simply come up with a character, and you think of cool skills that would match that fantasy - and then check the list if something like that is maybe available already :)