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TardiGames

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A member registered Feb 19, 2019 · View creator page →

Creator of

Recent community posts

Reminds me of the pillow episode from Adventure Time. Really interesting vibes

This is ridiculously addicting. The difficulty is in such a sweet spot where it's challenging enough to be rewarding when you master the controls but not so challenging as to be infuriating

Great game...making game

Great game! Love the tradeoff between visibility and movement speed. The lighting and sound design are smooth and it feels amazing.  With more content, this could be an enjoyable game.

Hello and welcome to Kingdom Crush! This is my first finished game and my first jam entry as well!

It is a tower offense, meaning you will have to command the monsters that attack the kingdom while your opponent (the AI) builds defensive towers. There's only two levels for now but if people like the concept I will continue to work on it outside the jam.

Controls:

  • Press T to speed up progression. Note: this also speeds up tower spawn rates.
  • Use arrow keys to navigate the menu
  • Spacebar to upgrade
  • Enter to spawn selected monster
  • Click to cast a spell. Note that the heal and freeze spells are relative to the cursor position.

Art attribution:

Thank you for checking out my game. I know it's sloppy and unfinished, but I hope it's playable, maybe even enjoyable. Any feedback is hugely appreciated!

I put the controls in the game description but I didn't know that doesn't show up here :')

Beautifully disturbing. Suggestions: showing how many items of each type you have in the shop and highlighting the objects you can interact with

Cute little shooter. It's somewhat playable, though very unpolished. Here's some things you could try to improve:

- slightly larger UI

- an in-game pause menu

- hit flash frames so it's more obvious to the player when an enemy takes damage

-  enemy pathfinding so they can avoid obstacle