One of the best games in this jam
tatarinovst
Creator of
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Thank you for playing!
Not quite Python and C#. So, The Python interpreter claims to run a subset of Python meaning it lacks some features like for example classes. The C# interpreter (SlowSharp) claims to be ultra cool and all, but really is also a subset of C#. I tries using the byte type itself for the Gandhi task, but it just told me -1. Eventually, I found out that it got convert to a simple int "along the way". I tries fixing it, but just lost a couple of hours.
Speaking of the way it is written, as far as I understand, it creates a C# representation of the syntax with C# classes and so on and then runs the logic with a huge performance penalty.
Python interpreter is quite simple. I guess you can run only very simple scripts. On the other hand, SlowSharp can even use the things that are outside of like its program. I saw a project called UniScript based on SlowSharp and it allows one to write "MonoBehaviours" inside of the Unity game like while its running and apply them, although it had no updates since 2019. I researched it a bit, had an idea to create a small level with gameplay, but it was too much for me given the time I had, so I downscaled to what is now the third task about the "walls".
Btw, what were you trying to do exactly causing a "an object not being an instance"?
https://itch.io/jam/wowie-jam-4/rate/1663801 It is a top-down shooter where your weapon is a beam between you and the AI! Just don’t forget to read the tutorial in the description. :)
https://itch.io/jam/wowie-jam-4/rate/1663801 I would appreciate you playing mine! It is a top-down shooter where your weapon is a beam between you and the AI. Just don’t forget to read the tutorial in the description. :)
Thanks for feedback!
It’s more a problem of misleading tutorial. Inside the game it still says ‘click’ though should say something like ‘press, move to the point or object and release’. It is visible when pressing the left mouse button. The timeScale during the press is 0.1f, so it should not break the flow of the game.
I’ll alter the tutorial in the description more thoughtfully
PS: I didn’t have enough time to playtest this with people before the deadline :(