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TaTooKa

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A member registered Feb 13, 2017 · View creator page →

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Send me a direct message at mastodon (https://dice.camp/@tatooka) or twitter (https://twitter.com/TaTooKa)

yes, by all means! My portuguese is rusty, but I can understand a little bit of it (I've visited Brasil many times <3)
I'm flattered and want to thank you for your support. I'm glad that you guys are enjoying the game :D

thank you <3

I might release a newer version compatible with CBR+PNK Augmented edition if they turn out to be too outdated / hard to adapt. But that might not be necessary given that CBR+PNK is very rules light.

I still haven't tried running Aug Edition yet though, so I can't say.

If you have any feedback on compatibility issues, please let me know!

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AFAIK there should be no major issues to use or adapt these plugins, but I cannot say so with 100% certainty because I still haven't got to test the newest edition. 

I would guess that if there is something incompatible, it should be easy to adapt because of the simplicity of the CBR+PNK / FitD systems.

PD: Thanks a lot for taking interest in my stuff! greatly appreciated -- If you have any feedback after trying them, feel free to comment or add any suggestions. <3

Hi! as a matter of fact, yes, "re.Serialized" https://tatooka.itch.io/cbrpnk-reserialized is a supplement that adds rules for longer campaigns.

keep in mind that both this supplement and re.Serialized were designed for the older version of CBR+PNK (https://emanoelmelo.itch.io/cbrpnk) before the original creators made the Augmented edition, with updates to the core rules (I would recommend checking that one first -> https://emanoelmelo.itch.io/cbrpnk-core). Mine are fan-made / non-endorsed third-party supplements. 

I don't see the Downloads button; Is it me, or perhaps the files are not enabled for Download?

sent you a DM in @dice.camp ! :]

huh, is it an issue on itch.io 's side, or on PayPal? 
Can you try with another method, like Stripe or a regular credit card?

If not, hit me up again and I'll help you get it somehow, no worries.

thanks! glad you enjoyed it :D <3

Hi there!

The 24XX system doesn't have hit points, armor class or a difficulty to hit or harm in combat. When the GM says something's risky and a PC wants to try anyway, then there's a dice roll. If a disaster occurs, then the GM describes a negative outcome or condition. Your PC can die only if the GM declares that there's risk of death beforehand. But yeah, that means that you could die in a single action if you roll badly. 

That's where the Defense mechanic comes in: it lets you "break" an item you have (as long as it makes sense in the fiction) to turn a hit (which could be lethal) into a minor hindrance (which could give you a penalization to future related rolls). 

This is how it works in most 24XX games. The main difference in DYING SUN is that you can wear many "localized" pieces of armor in different body parts (normally 3, tho warriors can wear 5). Which, if you abstract it as resources, it kinda works like hit points when you decide to break them in order to avoid harm. 

So, to answer your question, each piece of armor you are wearing is there to break when you are about to get hit. If you don't have any more, you are defenseless, so better repair or craft more protection!

Another particularity of DYING SUN is that items have a material quality. Low/med quality items might break from wear or on bad rolls (this gives the GM "permission" to spend your resources and make you gather/craft more often... Think a la Zelda: Breath of the Wild). Which does balance out with the fact of being able to be wearing so many pieces of armor ( because it might break even if you are not using them as defense to avoid a hit).

If you need more clarification, don't hesitate to ask ☺️. I would also recommend you check the 2400 emergency rules (which is free) https://jasontocci.itch.io/2400 where the creator of the 2400 system explains more in depth the nuisances of the mechanics.

so glad you liked it ! <3
It'll probably become obsolete once F.I.S.T. ULTRA edition comes out; I'm still considering whether or not to make an updated version of S.T.R.E.A.M for it (we'll have to see what changes in the new edition first).

But yeah, let's enjoy it in the meantime! cheers :)

glad you like it! I hope you enjoy it :)
If you have ANY feedback (layout/usability/mechanics/balance/etc) please comment and I'll consider it along our own playtests!

an interesting strategy is to fly "behind" the enemy ship and use a bomb to destroy most of the weapon modules. Problem is that you a) lose the 'no bombs used bonus' and b) it won't work on bigger ships with more spread out weapons.

bombs destroy the weapon modules and clear bullets + missiles, but do not damage the "blocks".

any updates on this? I've just tried TIC-80 on Android and external keyboards stop working after switching apps or using the RUN command.