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Aether

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A member registered Jan 14, 2024

Recent community posts

Oh heck, that simple huh? Rad~.

I think the next thing I'd like to do is have the ripples fade out earlier than move until the edge of the screen. (Because I want their motion to be slow, but the time of the effect to be short.) I suspect I need to use time warps to do that?

Is it possible to have this affect the main displayables layer, but not screens? With() takes no layer argument, and Hide(screen="foo", transition=ripple, _layer="master") doesn't do it. I've wanted to create a ripple effect when choice options appear for ages and this looks perfect, but unfortunately ripples over the menu when it appears.

I was getting thrown by this too - are you examining the right tire tracks? I did the investigation a bit in a different order, cross-checking the walkthrough, and was ending up examining the tracks in "Ravenview Forest" rather than "Forest Path" (where Gumshoe is).

Hey there, this tool is rad, though there is one minor thing that I don't know if presently exists.

I have my eyes and mouth sprites set up as three-frame spritesets. This means I need a copy for idle of both, even though both instances are using the spriteset. I think it would be useful to be able to set a spriteset to be "reactive", where it'll stay on the first frame if not talking or blinking, and use the usual 1-2-3 animation if... well, animating.

A second useful feature would be being able to set an output source to react to, but this is largely me thinking about setting up a second PNGtuber for a Discord friend for our streams. (Where capture is all done on my end.) There may be more specific tools for something like that though.