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Tea Agency

13
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3
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A member registered Sep 20, 2022 · View creator page →

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Given the use of neural networks, you'd think it would speed things up and give the developer more content, mechanics, opportunities, but in the end we have one screen and a clicker, the only thing that smiles is the dialogs of the bear, but the feeling of missed opportunities remains.

It's quite addictive, I checked out the idea, I love TD games, but modernization is still needed here. And I would add some sort of ending.

A pretty solid project in terms of gameplay and music. The jumping sound from the main character was annoying, although it can be seen that they worked on it. Also pleased with the level design and it was fun to solve these puzzles. Success! 👍

The game seemed very crude even in terms of gameplay design. The enemy literally sticks to you and you can only move away from him if he uses nails.

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The project is quite interesting. UE as an engine surprised me, I can see that you are still learning in nodes. Success! I'd still work on the obviousness of upgrades for the player.

Thank you for such a detailed and informative review. We are very pleased that our project was appreciated. Regarding color, the game has a tetromino mechanic that destroys blocks of the same color, so you need to color them. 

Thank you! We tried to reveal the bright side of Cacti

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A little interactive! Share your pyramids here. Everyone will turn out different

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16.01 - fixed a moment with saves and a bug related to the day and night shift 🥶

minimalism and boredom 🎅

It doesn't look like a game yet, but pixel art is cool

It doesn't work for me

The animation of the main character is really beautiful, but why is there a Normal Map on the floor? 😁