ooof did not realize I didn't submit the source code. Thanks for pointing that out!!
Technostalgic
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Very cute :) I'm not really sure what was going on but I thought the lil shark and squeezing thought the gap at the end of each level was a cute animation. I slept on agility for way too long but when I eventually got agility 1 I realized how useful it was and the immediately grabbed agility 2 when it was available. I couldn't get past the level where you just spawn in a big room and enemies keep spawning in, I'm not sure if there even is anything after that, kinda seemed like a last stand sort of deal?
Cute and fun game. I only wish the fish would swim faster, they couldn't keep up with me in the end lol. Also I would occasionally get stuck in corners
Yeah, the repository for the code is here:
https://github.com/Technostalgic/Tubetris2
You can just download the whole repository and open index.html with your prowser to play it :)
Hi, I modified and used this sprite in an example project for a bevy library I made which imports Aseprite sprite sheets for use with bevy game engine:
https://crates.io/crates/bevy_asepritesheet
Hey man, I came across this issue a while ago too. I was able to fix it by downloading the windows version, and running that through steam using the proton compatibility module(I know it seems backwards that in order to get it to run on linux, you need to download the windows version). The problem with the linux build of Crosscode is that it does not work with the Desktop compositing software that the Steam Deck is built on, and so it crashes as soon as any input from steam is recieved. I'm not sure if you're using the steam deck or not, but I imagine some other linux distros (or maybe just the steam linux app itself) use that same desktop compositing software.
Yeah, I think it was just that the LD website was having issues due to high traffic or something. I did participate, which is why I was able to rate it though. You can find the game I worked on here: https://ldjam.com/events/ludum-dare/48/check-port-for-moisture
But I collaborated with a few classmates from another cs class so it wasn't just me
Hey Alex,
Sorry, for some reason I wasn't able to leave a comment on the Ludum Dare page, so I'll just leave it here instead. I was able to rate the game though.
Awesome job with the visuals! The game looks extremely polished. I was able to finish the game and it had a nice puzzle loop for each level. The only real complaint I have is that the movement animation takes a bit too long, I felt like most of the time playing was spent waiting for the movement animation to finish after each time I moved. The puzzles weren't too complicated to get frustrating, but also not so easy so that completing each level was satisfying.
I'm glad to see that you were able to submit a ludum dare submission this time around, and I hope to see more of them in the future, good job!!
This sounds like a limitation of your hardware, not the game. Some keyboards have limited N-Key-rollover capabilities.
https://gaming.stackexchange.com/questions/6669/how-do-i-remove-the-limit-on-pc-...
for more info
This game is SO much fun. One of my favorite VR games out there and it's just an alpha! If you keep adding more content, this is definitely on it's way to be one of the classics! One recommendation would be maybe disable collisions between static terrain and the weapon that you're currently holding. It happened a few times where my weapon would get stuck behind a wall and my character would keep on moving so I would have to backtrack until my weapon flew back into my hand.
Hey, I love this! I hope it's okay, I made a post about it on the half life subreddit.
https://www.reddit.com/r/HalfLife/comments/7kg8ik/i_was_thinking_about_doing_a_h...
Hey, I also made a submission for comic #772! For some reason I thought I'd be the only one, but here I am, pleasantly surprised!
I had fun with your game but it could use a bit more polish, here's my rundown:
>PROS:
- Destruction is hilariously entertaining to watch
- Ambient audio matched pretty well, and the crash sounds were silly
- Scoring helped you keep track of how much damage you did
- In-Game instructions!
>CONS:
- The aiming arrow got skewed when you tilted it up and down at an angle
- Round sometimes ended before the destruction
- GUI wasn't very visually pleasing, makes me feel like I wasn't playing a game for some reason
Hardly, it's mostly just blind luck, but sometimes if you go quick enough you'll avoid disturbing the traffic flow too much and won't cause any crashes.
Thanks for the expansion feedback. I was considering the possibility of expanding, I definitely wanted to add semi trucks and other vehicles to this game but as the jam went on I realized there wouldn't be enough time before the deadline. I definitely wanted to add explosions too but I don't think I have the artistic proficiency to do that. maybe if I find a fitting xkcd-style animated explosion sprite somewhere for free.
One of the features that I came up with during development and want to add if I end up expanding is that I'll make the game take snapshots at different times during gameplay (the first time you make a car swerve, crossing the middle, crossing the end, etc), and then at the end of each scenario you get a sort of xkcd-style comic strip with three or four panels that shows the events of what happened while you were playing that round.