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Technostalgic

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A member registered Feb 22, 2014 · View creator page →

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ooof did not realize I didn't submit the source code. Thanks for pointing that out!!

Such stupid fun I loved it lmao.  Took me a few tries but I finally took down the boss. I would have been nice to have it wait a sec after you die to go to game over screen so you could see how close you were. I think I was really close a couple times but not sure

Lots of stuff going on, I'm not really sure how the buildings differed, or what any of them really did? Except the house was pretty obvios. Definitely on point fot the theme

I got 108!

The first few times I played I didn't realize you could rotate the pieces 🤦‍♂️but I still managed to get 41 somehow 

This is a really good one. Really nice graphics, a bit too easy I think, once you figure it out, I'm pretty sure I did like 10+ "Final Waves". But solid nonetheless, and cute because the bees are super derpy looking and I love that

Very cute :) I'm not really sure what was going on but I thought the lil shark and squeezing thought the gap at the end of each level was a cute animation. I slept on agility for way too long but when I eventually got agility 1 I realized how useful it was and the immediately grabbed agility 2 when it was available. I couldn't get past the level where you just spawn in a big room and enemies keep spawning in, I'm not sure if there even is anything after that, kinda seemed like a last stand sort of deal? 

Cute and fun game. I only wish the fish would swim faster, they couldn't keep up with me in the end lol. Also I would occasionally get stuck in corners

I got five stars on every level! But I don't know why the birds killed me, I don't remember putting colliders on them 🤔
Level 1 was by far the hardest lol. Fun idea, I enjoyed it, didn't expect to see a game like this this time around :)

some people just shouldn't be allowed to drive

Yeah, the repository for the code is here:
https://github.com/Technostalgic/Tubetris2

You can just download the whole repository and open index.html with your prowser to play it :)

Hi, I modified and used this sprite in an example project for a bevy library I made which imports Aseprite sprite sheets for use with bevy game engine:
https://crates.io/crates/bevy_asepritesheet

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Hey man, I came across this issue a while ago too. I was able to fix it by downloading the windows version, and running that through steam using the proton compatibility module(I know it seems backwards that in order to get it to run on linux, you need to download the windows version). The problem with the linux build of Crosscode is that it does not work with the Desktop compositing software that the Steam Deck is built on, and so it crashes as soon as any input from steam is recieved. I'm not sure if you're using the steam deck or not, but I imagine some other linux distros (or maybe just the steam linux app itself) use that same desktop compositing software.

Yeah, I think it was just that the LD website was having issues due to high traffic or something. I did participate, which is why I was able to rate it though. You can find the game I worked on here: https://ldjam.com/events/ludum-dare/48/check-port-for-moisture
But I collaborated with a few classmates from another cs class so it wasn't just me

Hey Alex,

Sorry, for some reason I wasn't able to leave a comment on the Ludum Dare page, so I'll just leave it here instead. I was able to rate the game though.

Awesome job with the visuals! The game looks extremely polished. I was able to finish the game and it had a nice puzzle loop for each level. The only real complaint I have is that the movement animation takes a bit too long, I felt like most of the time playing was spent waiting for the movement animation to finish after each time I moved. The puzzles weren't too complicated to get frustrating, but also not so easy so that completing each level was satisfying. 

I'm glad to see that you were able to submit a ludum dare submission this time around, and I hope to see more of them in the future, good job!!

This sounds like a limitation of your hardware, not the game. Some keyboards have limited N-Key-rollover capabilities.

https://gaming.stackexchange.com/questions/6669/how-do-i-remove-the-limit-on-pc-...
for more info

Nice!

itch.io analytics tools lets me know the URL where individual page traffic is coming from, so I was able to follow it here.

If you mean the original Tubetris, yes, they paid me for it. AFAIK they have not put up Tubetris Deluxe on their website.

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Thanks guy, appreciate it :)
probably not a great page to post this in though

This is literally the best gaem

I got stuck on the level with all the chads and you had unlimited moves. Tune it down u sadist.
</obvious sarcasm>

This game is SO much fun. One of my favorite VR games out there and it's just an alpha! If you keep adding more content, this is definitely on it's way to be one of the classics! One recommendation would be maybe disable collisions between static terrain and the weapon that you're currently holding. It happened a few times where my weapon would get stuck behind a wall and my character would keep on moving so I would have to backtrack until my weapon flew back into my hand.

Awh stop, you'll make me blush 😊

But nope, scoring system on Coolmath games is the same as it is here! So that's a life well wasted, if you ask me. May I ask what about this version do you think is better than the sequel?

The assets in here are wonderful. 

The mechanics and effects could certainly use some polish, but with some refactoring this demo certainly has potential! Awesome job

High score still holding at 141080. I'd say you've got me beat, but since the only possible scores to get are multiples of 10, I don't think it's possible that you achieved a score of 178,598 ;)

:D

Dang. I figured that wouldn't be a problem since the controls are linked to the onKeypress event, but I guess I didn't think of the fact that the event fires if you hold the key down for long enough.

Hey, I love this! I hope it's okay, I made a post about it on the half life subreddit.

https://www.reddit.com/r/HalfLife/comments/7kg8ik/i_was_thinking_about_doing_a_h...

haha, thanks. I enjoyed the review [:

Awesome, subbed!

I liked the gameplay alot and it's also pretty cute. It was difficult to play myself, though I still had fun! Nice job, and thanks for the experience!

One thing I think could be improved is the visuals. The terrain, the characters, and the coins are all completely mismatched and it bugs me.

Hey, I also made a submission for comic #772!  For some reason I thought I'd be the only one, but here I am, pleasantly surprised! 

I had fun with your game but it could use a bit more polish, here's my rundown:

>PROS:

  • Destruction is hilariously entertaining to watch
  • Ambient audio matched pretty well, and the crash sounds were silly
  • Scoring helped you keep track of how much damage you did
  • In-Game instructions!

>CONS:

  • The aiming arrow got skewed when you tilted it up and down at an angle
  • Round sometimes ended before the destruction
  • GUI wasn't very visually pleasing, makes me feel like I wasn't playing a game for some reason

You can cross the road with out causing any accidents, it's really mostly just blind luck though and pretty unlikely.

Hardly, it's mostly just blind luck, but sometimes if you go quick enough you'll avoid disturbing the traffic flow too much and won't cause any crashes.

Thanks for the expansion feedback. I was considering the possibility of expanding, I definitely wanted to add semi trucks and other vehicles to this game but as the jam went on I realized there wouldn't be enough time before the deadline. I definitely wanted to add explosions too but I don't think I have the artistic proficiency to do that. maybe if I find a fitting xkcd-style animated explosion sprite somewhere for free.

One of the features that I came up with during development and want to add if I end up expanding is that I'll make the game take snapshots at different times during gameplay (the first time you make a car swerve, crossing the middle, crossing the end, etc), and then at the end of each scenario you get a sort of xkcd-style comic strip with three or four panels that shows the events of what happened while you were playing that round.

Haha just like the comic. When I played it last night it didn't have the controls posted so I thought you were just supposed to watch as the people kinda toppled around, but now that the controls are posted it is much more entertaining

Usually post-release performance updates and bug fixes are totally acceptable. I'll try it again, when it crashed last time it created a crash dump file but I didn't look at it. I can't seem to find it now.

Haha this game is so troll-y I love it. Could have used a bit more polish though. I almost did my game on the same comic, only a dice roll convinced me to do a different one.

Fun so far, but I don't think I got very far because it crashed whenever I died instead of restarting at a checkpoint. So I kept having to start over.

Yay! I'm not the only one who did a half-assed slime sandbox! 

that's some good shit mang

This has got to be one of the coolest mesh generators I have ever seen. Could we get a source code?

Hey man, I remember playing a game that was very similar to this in a recent LudumDare jam. Is this an expanded version of a submission to, if I remember correctly, LD37?