Hello and thank you for your kind words! Sadly, I have lost the original project files so I don't think it's possible.
Ted Latas
Creator of
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This makes me sad :(
In earlier builds the same problem happened with Fire2.png and added the file manually but had not seen this.
For whatever reason after packaging the build the png file was not included for the html version and had to include it manually. Now this shows the same problem with the audio of that skill for the windows build smh.
Anyway I'll add the missing file and upload a new version asap.
Thanks a lot! As you pointed out in the earlier review, there is an overwhelming array of combat/upgrade/gear options, and the reason is I initially had a larger scope for the game.
But in the end I had to cut some stuff, including rushing through the last dungeon (for both paths). Non-combat option for the final is a great idea, especially considering that my main inspiration was vampire bloodlines and fallout, yet it didn't even cross my mind.
Anyway I wanted to try out making something with dense exploration and since you liked that part, I consider the experiment a success, and I will try to improve on it on the next game.
Thanks a lot for your review so far!
You are correct on the points you make, but I will not answer them until you complete it.
You already encountered some problems and you will surely uncover some more, but at least I'm happy the parts that I put the most effort (exploration and graphics) were appreciated.
Thank you very much for your comment.
I'm glad the message of the game spoke to you exactly as I intended, as it comes from experience and I'm assuming the same goes for you.
Also, happy to see you enjoyed the tweaks on the battle system, even if sometimes it might seem too hard.
The Dahlia story was supposed to be playable and see her struggle from her side to, but had to be cut for time.
Thank you for taking the time to play and give feedback, and I'm really glad you liked it!