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Wizard Wannabe's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 4.472 | 5.000 |
Story | #1 | 3.578 | 4.000 |
Presentation | #1 | 3.578 | 4.000 |
Overall | #1 | 3.846 | 4.300 |
Theme | #2 | 4.025 | 4.500 |
Creativity | #2 | 3.578 | 4.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Voyage in your game?
A young man embarks on a voyage to the sea of magic in order to fulfill his dream of becoming a Wizard.
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Comments
I never expect much from RPG Maker Jams, but I'm a sucker for struggling wizards so I gave it a shot.
*Light spoilers ahead*
I honestly enjoyed it a lot. This short experience manages to nail item use and elemental weakneses in a way that most big publiser RPG don't even try to do. Simple but very efective.
The overall plot was very compelling, at least to me. It really speaks to the fears and anxieties a lot of us end up going through due to social pressure from those who want the best for us but don't fully understand how necessary that freedom is for the soul.
All criticisms I do have are very likely due to time constraints as this was put together in a matter of days. I'll write them here just in case, but these are minor nitpickings: I would have love to know more about Dehlia and help her find the guide, I did miss some more "guidance" from my own "guide" since I was a bit lost at the Sea of Magic and some of the plot could have used more time as it felt rushed, specially the ending.
*spoilers ended*
Overall a sweet experience about overcoming the fear of breaking the mold and disapointing those around you with challenging combat that asks you to engage with its systems if you want to win. Loved it.
This is a pretty nice game so far. I haven't made it very far yet, I got defeated by those fairies after you get to the ship (I think that fight could use to be toned down a bit), but I like a lot about the game. There's on map encounters that chase you and trigger a battle if they touch you instead of the default RPG Maker system and I always prefer it that way. Also the story, the main character is pretty sensible and I honestly care about his dream of becoming a wizard, which is rare for me in these types of stories. The mapping is also good to decent, depending on location. About the only criticism I have is that the location of the bakery could be made more obvious at the start, I wandered around for like 10 minutes before I found it. Overall, good job so far!
Thanks a lot! I'm glad you like it and I agree with your feedback, a couple of friends said the same things. I'll try to balance the battles better next time and have the critical buildings more obvious. Hope you enjoy the rest of the game too!