Cool art style, simple gameplay loop with the comabt and leveling. I think the slider on the bottom is kind of unnecessary. But overall, neat game for a 3 hour jam.
Teitoku Lowliet
Creator of
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Late Submission due to build time delay. I apologize for the inconvenience.
Link to game: https://teitoku-lowliet.itch.io/sea-down-bubble-up
What an absolute delight of a game. Seems like you got the fundamentals down when it comes to design overall, gameplay and level wise. The character model is adorable as heck.
The last 8 gems were pretty hard to find, though the secret location was hidden pretty well since it can be viewed at certain angles.
Overall, a really pleasant experience.
Surprisingly well polished game. Not a big fan of screenshake personally, so after a few long runs, I started to get a headache haha.
My only one critique is that the center of rotation is the cockpit of the ship, it can lead to me swinging my entire ship against a swarm of enemies. The ship should rotate based on the entire mass/size of it instead of pivoting around the cockpit at the same speed. Though, one can argue it is part of the challenge of difficulty and strategy.
Otherwise, really polished game, fun mechanics, and great art style. This is the best score I can get.
That was a fascinating experience.
I've played my fair share of visual novels, the use of 3d models certainly was a first for me, but it worked so well, especially with how quirky the story was. The models are solid, I liked how it was utilized to convey cutscenes and important narrative points. Especially liked how it was used at the beginning as a sort of pop-up display on the table.
The Ace Attorney-like detective sections was an interesting inclusion into the game.
The story overall was a funny self-aware spoof on the Thursday the 12th- I mean Friday the 13th tropes. The writing was solid. I liked Vivian as a lead and as a lens to see these wacky events unfold.
I love Jack Headed Jill and her design, I mean, c'mon how can you say no to that face.
Again, massive props to Kyle Wolf on the 3d models, I can't imagine how much time it must have took to make all that, I appreciate the fact that even the BGs were 3d rendered as well.
Gotta give style points to Fungii's 2d sprites. Personally not the type of style I gravitate towards, but gotta give credit to where credit is due, its solid character design work, everything from the line-art to the coloring.
From an audio design standpoint, can't really critique the VA's since I'm not that good at judging performances, but overall, was a neat inclusion. I also really liked the music and sound effects, it the little things that really does elevate the experience.
Personally not a big fan of the Serif font for the text, I did like whatever font was used as the names though.
Overall, a really solid indie VN game, was astonished by how lengthy it was. Bonus points for that LGBTQ+ rep. Looking forward to that full game release.
Got all 3 endin- I mean beginnings hehe
The art style, black and white color palette, music, and backwards story progression mechanic made for a solemn uncanny experience.
It's cool how well the dialogue works both forwards and backwards, but I think the backwards approach makes for a great approach to slowly reveal events unfold and gather more context as to what has happened. Sort of like a noir detective story where at the end, uses context and clues to make sense of the greater story.
Interesting yet solid experience~
R.I.P Goldie :'(
Hi, would you be interested in joining my team. We're 2 programmers and 1 composer, we are planning on doing a 3d game for this jam.
An environment modeler would be of great help ^_^
My discord is M.A.T.E.#9413
DM if you're down (≧▽≦)/
My portfolio: https://teitoku-lowliet.itch.io/
Hello,
Local weeb and game dev here looking for a 3D modeler (or maybe two) with some experience to join our team for this jam. Rigging experience not required but would maybe help. Currently it's me and one other programmer. Oh yeah, we're both programmers and we will be using Unity and coding in C#.
I live in California, USA, Pacific Standard Timezone
I work during the week from 8am to 5pm, hopefully that won't be an inconvenience for any ;-;
I'll try to dedicate as much time as I can after work for this jam.
Hmu on discord or reply here if interested ^_^
**pwease join my team**
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My portfolio: https://teitoku-lowliet.itch.io/
My Art: https://www.instagram.com/_weeb_dev_/
My Discord: M.A.T.E.#9413
Really cute game. I adore the art style and the story is pretty charming. The challenge for the mini games mostly derived from reflex and pattern recognition, not too terribly tough, pretty accessible for an average person. The last mini game, I cheesed by staying in 1 spot and just pressing space bar to the right character. Overall, it is a really cute and condensed package.
I don't play much otome games, but I'm an avid VN fan. This was an interesting story. The struggle of pursuing your aspirations while balancing your responsibilities is a theme most people can relate to at its core.
I feel the choices don't have that much weight however, I've replayed a couple of times with different combinations of choices but the story still progresses the same. And by the time I had to choose a boy at the end, it felt so inconsequential with the chosen boy scene only lasting a few sentences.
Still, it's apparent a lot of love and care went into this game, as seen in the art, dialogue, and music. The character designs in particular were really well done. Was trying to brute force my way for the Gem ending haha. Maybe with more time (without the 3 day limitation) you could have designed specified routes for each of the male characters while still following the core story in parallel.
Overall, it was a neat experience and can't wait to see you guys improve in future games~