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TejasvOnly

93
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3
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A member registered Mar 27, 2020 · View creator page →

Creator of

Recent community posts

Thank you for playing, glad you liked the mechanics.

Thanks for playing, and the feedback. I’m so sorry that I couldn’t put in all the levels about the breakable walls, I actually designed the game while keeping it in focus but in playtesting I found that grappling off-screen and swinging might not come as easy as it did to me, so I had to design levels that teach those mechanic first and in the end I ran out of time for making levels with breakable walls and explodable barrels (this one didn’t even make a single level). I’ll surely update the game after the jam.

This is beautifully simple and surprisingly polished, great job!!

Nice game, had a lot of fun. I like the games that are simple to pick up and hard to master, this is definitely one of those.

Thank you for playing, I’m glad you liked the mechanic.

Thank you, for playing and for the feedback. I’m glad you had fun, I had a lot more levels planned but couldn’t finish them in time, I’ll upload a new build after the jam.

Thank you so much, for playing and for the feedback. I intentionally tried to make the exit ball difficult to grab as I wanted the players to use physics to reach it rather than grabbing the ball itself. But I guess I could’ve executed that a lot better than what I did.

The controls feel super nice, and so do the visuals, good job!

I tried my best, but couldn’t get past the moving platform, I landed on it but it just ignored me :( Other than that the game is fun.

I don’t understand what I’m supposed to do. after reading the description it seems like it was more of an experimental prototype than a game. And props for using the blender game engine, It would’ve been really hard to make, but I hope you had fun making it.

This game is so much fun, I thought it was just gonna be the same room again and again but then I got the hammer. I loved every part of it. If I had to nitpick I would say camera damping on jump would’ve been better. Good job, great submission!

A decent game, could improve on the puzzle aspect.

Cool game, but I think it’s doesn’t fit the theme very well.

Nice game, reminds me of ‘There is no game’. Also, did you generate the voiceover using AI?

I freaking loved the ending, didn’t expect that, good job!

I liked the concept but the puzzles are a little too difficult for me.

Congratulations on completing your first game jam, hope you continue to make cool games.

Cool game, loved the vibe.

Really fun game, but I’m not sure if it fits the theme for a puzzle-based escape room game.

It’s really hard to know when the player can press E, a view reticle would’ve been nice. Decent entry otherwise.

Decent entry for a first game, hope you keep making more games.

Not made for this jam.

Not sure what I’m supposed to do after getting the key in the second level. The game looks cool though.

Decent entry, I would suggest lowering the difficulty of the game.

Really good game, honestly the best puzzle designs in this jam, never needed to use a hint.

I did have fun, I forgot to mention it in the original comment. Good job on the submission.

Really cool game, and solid puzzles, I think you went overboard with postprocessing because my friend couldn’t get decent fps. Other than that solid entry, good job.

This wasn’t made for this jam.

I don’t think this game was created for this jam.

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Love the art, but I got stuck, I couldn’t figure out how to open the storage locker I think I input the right sequence and color. I did have fun, good game!

Cool game, but it was held back by the lack of player feedback (the text was way too quick to read, and rooms are too similar so it’s easier to get lost) I had to refer to the walkthrough just because I couldn’t read the text fast enough. I hope you update it after the jam.

Decent entry, but you can just slowly move sliders until they are correct, without actually solving the puzzles.

The new file you uploaded does work.

I really liked the concept for the game, but as of now all I can do is just make one mausage go at the rocket with no regard to strategy or planning. with some more properties for the ecosystem maybe this could be fun.

PS: sometimes the mausages start to rapidly crouch and stand at the same spot and it was hilarious, was that intentional?

Thanks for playing, I’m glad you enjoyed it!

Thank you for playing. I appreciate the compliments!

Thank you!

Thanks for playing! I know controls could use some improvements, I’ll update them after the jam.