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turnA

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A member registered Feb 17, 2016

Recent community posts

Glad to hear that you still support SWF animated tile. Btw, which animated tile format that you plan to support for the HTML5 version? GIF/mp4 maybe?

Also, just want to add my favorite games recently, Rise of the Tomb Raider:

Rise of the Tomb Raider - Animated Tile

Sounds good! Hopefully I can contribute on the open source version of this app :

Agree with this idea. Player can press enter on a game tile to show up the games detail page first, before pressing enter again to play the games (or Esc/Back to return to games list).

One of new games on Steam that really impressed me, Firewatch! :)

Firewatch - Animated Tile

I think the best software to create SWF is still Adobe Flash Professional (even my old CS3 is enough).

If you want to use free/open source software, you can use FlashDevelop instead (Windows only).

Welp, I guess I'm the first. Check the animated banner for one of my favourite games, The King of Fighters 2002 Ultimate Match! :)
The King of Fighters 2002 Ultimate Match - Animated Tiles

Ok, I have workaround with scaling problem by adding the animation MovieClip after 1 frame delay. It seems the GameGo will detect the swf size correctly if there's nothing on the stage at the beginning.

I also sticking on using the Timeline to manually tween my banner. Not the most preferred way for me as programmer, but it do the trick :

I'm already using ActionScript 3. I found out that after removing my script (for tweening image), I can load the swf just fine.
But even when it loaded, the image is all scretched out. Looks like there's problem with GameGo scaling mechanism for swf. Eventhough I'm masking the content (stage.mask is not available I'm afraid) inside a MovieClip, it always detect overall size of the image inside the swf.

My feedback:

  1. Is there any restriction when using script to tweening the image dynamically? (I'm using TweenMax from Greenshock in this instance). It seems the app always Force Close when I try to use it. I have tested that Flash native Tween class is ok to use, but is not powerful enough for my needs.
  2. I think you need to remove scaling check for loaded swf (or at least masking them within GameGo individually). I don't think there are any method to completely clip the swf content based on it's stage size. If it's loaded in other SWF, it will always detect overall asset size inside the swf.

Any specific requirement for the animated/interactive SWF banner? I tried to insert mine for a games, but it always force close right away.

SWF in question: LINK