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Tengku Hana Shafikah

37
Posts
30
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3
Following
A member registered Jan 24, 2022 · View creator page →

Creator of

Recent community posts

Thank you so much for playing my game! I hope to implement a longer and more interactive story sometime in the future. :)

The art and aesthetic is so cute, and I loved the chill vibes! Overall a very lovely and relaxing experience of snapshots from your daily life!

This is such a unique and creative approach to learning and practicing a new language. I can certainly imagine this being a super fun and useful educational tool for students and casual language learners alike!

I love sliding puzzles and uniting this puzzle mechanic with an iconic painting was a great idea. I can imagine a game like this being a great educational tool for discovering/learning about more famous and classical paintings!

You absolutely nailed the uneasy and unnerving forest atmosphere seen in great horror games – the lack of light and direction, in addition to the environment, was perfect. This brought me so much nostalgia of the indie horror games during the Slenderman era!

This was so fun to play! I love how contrasting yet balanced the two player types are: the snake may move fast, but it's restricted to 4 directions, while the block catapult had more freedom to move but in a somewhat chaotic manner. Great work!

The visuals are beautiful and the gameplay was super fun! I love the idea of changing colors in order defeat certain enemies: it's a simple yet unique method for strategizing and equipping specific weapons in this context. Nice work!

I really love the concept of building your own arrows through a co-existing minigame! This makes the process of collecting resources super fun. It made sense to me to play Match 3 since it simulates the rush of actively looking for arrow pieces to put together. Great job!

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This was a fun boss fight and finale to the Bitventure Saga! I genuinely felt nervous whenever the boss shows up close to me — the erratic movement of the enemy certainly added tension and more challenge to this sequence. Nice work!

I really love the simplicity of the result you came up with after combining these two mechanics! Even being able to see the ball being tossed around in between turns is entertaining to watch, since it adds more action to the traditional Pong game. It's like that blissful yet anticipating feeling of watching the "DVD" sign on my CRT TV hitting the edges and corners of the screen!

Thank you so much for playing, I'm glad you liked it! :) The gameplay ended up becoming shorter than intended since this prototype was put together in a week, but hopefully this game is something I can expand on in the future!

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Thank you so much for playing! :)

Thanks so much for playing, I'm glad you liked it!

Thanks so much for playing, I'm happy you liked it! 

Thank you so much for playing, I'm glad you enjoyed it!

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Thank you so much for playing! And yes, there was something off about the windows (especially the right one), but I'm glad it somehow ended up as an extra challenge for players. :) I was definitely inspired by the FNAF series and strive to do better in implementing the mechanics in future games!

Thanks so much for playing!

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Thanks so much for playing, I'm glad you liked it!

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Thank you so much for playing, I'm glad you enjoyed it!

I agree, I think the game would benefit from more challenges as the time in-game progresses. And yes, I made the low poly models in Blender!

Having to solve the puzzles purely through trial-and-error truly makes it challenging and conveys the meaning behind your tarot cards very well. I also love the minimalistic style of the game — it's simple, straightforward and works nicely for this purpose. Great work! :)

You did an awesome job on the pixel art and portrayed the customer's expressions so accurately! A fun mini-game like this is something I can easily spend hours just playing non-endlessly just to keep the customer appeased. Great job! :)

Not only was your style of narrative aesthetically pleasing, but it also conveyed the message and helped the player empathize with the character incredibly well (I felt real bad for the poor guy 😢).

I loved the way you designed the environment as long, stacked hallways and added inner/outer dialogue as noise. The good ending was very wholesome and is a great reminder for many of us. :)

Overall, this game was a lovely experience!

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I really love how the player moves to the beat of the background music! Not only was it satisfying to see the player sprite bop to the beat (while I unconsciously did as well), but this mechanic also adds a challenge to the gameplay itself!

It seems I did not include the video into the game's package when I first built it. I've fixed this so hopefully it should work now!

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Thank you so much! Ah yes, it seems the video was not included in the package when I built it. I've fixed this so hopefully it should work now!

And regarding the right window: the hit box is a little wonky at the moment, so that's something I'll need to adjust! I found that clicking the very edges of the movable part of the window may work for now. :)

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Hi Anwynn, thanks so much for playing my game! For this prompt, I was required to use a specific pattern, which looked somewhat like a ball rolling on an arc-shaped ramp. 


I was reminded of those marble tilt mazes and tried to reimagine the mazes having rounded edges instead of angular ones. Suddenly, my mind thought such a maze looked similar to intestines. 😂

Not only were the patterns visually pleasing to look at, but they also added that extra challenge! I love seeing them phase in and out into different patterns and colors while attempting to dodge them. The experience was both relaxing and challenging at the same time. Overall, amazing job! :)

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I love the smooth, stealthy movement along the hilly ground, in addition to the fireballs, which added the extra challenge! 

I love the concept and narrative behind this experience. I liked how you incorporated the wheel from the prompt and made it an interactive "time machine" for the player to experiment with, and see how it changes the story. This game's got me entering a philosophical rabbit hole concerning my own life and decisions as a person of the youth... Overall, great job! :)

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The graphics are beautiful, the sounds made the experience more immersive, and I love the playstyle. You've managed to incorporate the limitations of using only the 1 & 0 keys into a well-packaged, narrative experience. I can imagine this microgame being ported into a little console with just two buttons. :)

It seems my boy Johnny Sky-Man may have gotten a surge of energy from a sugar rush or caffiene before his take-off into the skies. His erratic movement made the game challenging and super fun! :D

This game is so wholesome! I love the mechanic of pollenating the flowers using the arc from the given prompt. Playing this certainly was a relaxing experience. :)

Thank you so much! :)

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I absolutely love the overall aesthetic and vibe of the game. The black and white colors, along with how the game casually expects the player to participate in killing the chicks, really accentuates the dreadful truth. Amazing work!

I love the easter egg of being able to escape the main room – it felt like a "red-pilled" moment to me. To me, the change in music after making it to the end room was chilling and eerie. It was a great addition to the turning point of the story!

I love the artstyle and being able to take care of the little Poobaloo! The relationship built between the player and the pet establishes empathy really well, making the story as a whole all the more effective. :)