Thank you!
Tentakero
Creator of
Recent community posts
The years following the release of capp 1 nearly killed me, including a brush with cancer. With my back against the wall, we needed to release something small since Patreon funding was no longer enough to continue working on larger projects. Call it what you will but this small project at least guarantees that Tentakero and Mira will even continue to exist in the first place.
Unlikely at the moment but we may revisit when the game is near completion. More info in this post here: https://www.patreon.com/posts/addressing-mac-92017181
Hey thanks for the feedback and compliments! I wish had something like this during development because I never really noticed some of these things while working on it. Ultimately, I was juggling too many things in development and rushing to meet monthly build releases that plot holes like these fell through the cracks.
Mira is intended to be somewhat inept but that doesn't explain the rest of the cast and MC. We've loosened up on how strict our build release schedule is so hopefully we'll be able to avoid these kinds of plot mistakes in the sequel. Also, if things go well, we hope to one day remaster capp 1 and improve on some things down the line. Especially the coding behind the scenes, it was a huge mess since it was our first game and we learned a lot on the spot.
-Vanis
Hey there and thank you! We currently have an unstable Mac version available on Patreon but aren't sure if it will ever get a full release alongside the windows one. The next public demo in another month or two will include the unstable mac build.
Please see this post for more info https://www.patreon.com/posts/addressing-mac-92017181
Ah ok, this may be some kind of security thing that apple implemented in one of the OS updates. Some of the fixes for this get technical so we don't recommend doing them. If you still wish to attempt them, these are a couple of the ones that might work to correct this problem.
FIX A
FIX B
This one isn't exactly the same error message but this may have some info that can help.
https://forum.unity.com/threads/issue-opening-unity-mac-applications-on-mac-big-...
FIX C
Not so much of a fix but an alternative would be to use something like WINE to run the windows version of the game. https://www.winehq.org/
Again, this could get technical and we don't advise doing this unless you're confident with things like the terminal.
If all of this fails, feel free to reach out to itch support for a refund and we'll work with them to get it processed. Really sorry that this is happening and it pretty much guarantees that our future games unfortunately won't have a mac version.
Hello, we've had a few issues with Macs in the past but nothing about it not opening entirely. Can you give us a bit of info about which version of the macOS you're on so that we can investigate?
Also please let us know what kind of troubleshooting you've gone through already. This page mentions a few of the most common issues but I understand that this might be something completely different: https://support.apple.com/en-qa/guide/mac-help/mchlp1519/12.0/mac/12.0
Lewd edit and full resolution available over at patreon.com/tentakero!
Thanks for letting us know about this! The crops do have a life span mechanic which is being triggered too fast since we have the fast clock at the moment. We're going to tweak this or maybe disable it all together until we have a proper day length in place. We figured that it would make sense for the crops to die out if left untended for too long but its kind of biting us in the butt lol.
Thanks again for the feedback and we'll be tackling it ASAP.
There have been some updates pushed out to Project Cappuccino recently. We’ve been dealing with some backend bugs and making some minor adjustments. Here’s what’s changed.
- Fixed Censorship Mistake: There was a mixup in the version intended for Japan and we accidentally left in a censor in the cut in camera of the Inn Room encounter.
- Fixed Room 3 Colette Bug: Vag Toys were cropping improperly due to a sprite mask.
- Fixed Request Bubble Bug: Tracked down a rare bug that was being triggered by request bubbles activating endlessly. It is our suspicion that this bug is what was causing the game to crash at times on certain Mac computers. We’re not 100% sure if it’s solved the mac crashing but we’ll continue to monitor the situation.
- Modified Request Bubble Frequency: Max spawn time for a request bubble has been reduced but bubbles now become less frequent if you’re already using some of the girls requested toys.
Thanks for playing!
Vanis & Doku
Ok! So the gnomes are hidden in three backgrounds throughout the game. Clicking them marks them as discovered and a small number hovers over it for a moment.
The first one is located in the storage room to the left. It resembles a small shadow on the shelf.
The second one is located in the forest where Colette runs off to. It's behind a tree to the right in the primary forest background if im not mistaken. I'm a bit hazy on that one but I'm pretty sure that's where it is.
The last one is in the Cerise/Colette bathtub scene when you go to Berry Springs with Colette. Behind a shampoo bottle on the left side of the screen.
These can be clicked throughout multiple save files and still count as long as you save and exit the file after finding it. Once all the gnomes are found, the achievement is granted and a secret area appears on the main menu! Let me know if these instructions are too unclear and I'll try to dig up some screenshots of their locations.
The secret ending can be accessed by having -30 standing with Sophie before night 8 when Mira's reveal happens. It requires being rude to Sophie at every opportunity and skipping the sex scenes with her.
When it comes time to go to Berry Springs, she'll instead force you to go with Colette, indicating that it's the secret route. The game takes the secret path after your return.
Spoiler tagging for anyone reading this that would prefer to avoid them:
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The ending where all the girls end up being converted into succubi is the main "evil" ending where the player sides with Mira. There's one where Cerise happens to get caught down the main route and Mira ends up succeeding without the players help, which is arguably a more evil ending. This walkthrough highlights the Cerise captured route in purple. Hope this helps but always glad to answer more questions!
Read more here!
https://www.patreon.com/posts/36076643
There's a ton of steam keys on the prize list and you can win some!
Voice acting is only intended to be in key scenes with the CG artwork and first time character introductions. We tried to do as many voiced scenes as we could while remaining within budget. Unfortunately, voicing the entire story wasn't financially possible, so we prioritized full art scenes and the room voices.
This patch is mostly bug fixes and adjustments, here's the full change log:
Fixed Day 14 Route Bug: Some players were experiencing a bug that would default them back to the main route, causing Mira’s route and the Secret route to branch incorrectly.
Reduced Colette’s Aggression: Finding her bad ending would previously require to be under 20 standing with her. This has been changed to now require 0 standing or below. (Walkthrough Infographic will be updated soon to reflect this.)
Fixed Issue with Mira Plot Branch that would cause a soft lock: Extremely specific set of choices was causing the problem on Night 11 and not many players were experiencing it.
Removed Extra Whetstone Gnome from Sweet Seductions: We had accidentally included an extra gnome that was throwing some players off. There are still 3 hidden gnomes in the backgrounds that count towards a secret achievement.
Adjusted Collar Price in Sweet Seductions: Display price was $125 but the dialogue prompt was saying $100 instead.
The next one will most likely be the Lucretia update in a few months, so unless an insanely critical bug is found, any further tweaks and fixes will be pushed to the big update.
Thanks for playing!
Hello itch and all who inhabit it! We want to start off our first announcement by thanking you for playing Project Cappuccino! Our dev team is composed of two people and we really bust our asses working on this game. Seeing people enjoying it is incredible and we can’t thank you enough!
We are aware of some bugs and are working on them!
Some of our players have informed us of a few bugs that they've run into. The biggest one being a Colette issue that causes her route to supersede others if her standing is low enough. (Under -15 to -20 or so)
The second bug is more of a minor oversight! There’s an achievement that requires finding 3 gnomes hidden in the game’s backgrounds but we accidentally added a 4th gnome at some point in development and forgot about it completely! He’s sitting on the bottom left shelf and isn’t clickable, so there are 3 others hidden out there.
We’re working to get these bugs patched ASAP and will roll out a patch as soon as it’s been taken care of. Thank you for your patience in that regard!
Upcoming Free Lucretia Patch to all owners of the game
Those of you that have been following us for a while are probably aware of this, but we’ve got some news for new players!
Late into development, we managed to hit a stretch goal of adding Lucretia to Free Play mode. She will be coming to all owners of the game as a Free Update in the next couple of months. We aim to have her available in all 3 rooms, including the Inn Room’s undressing system.
Along with this, there is also some sprite artwork improvements that will be made. The girls expressions will have alternate poses to go with them, that way it’s not just the faces that change.
We hope you guys are as excited for the update, and we’ll keep you informed if there’s any change in plans!
-Vanis & Dokucchi