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TerChapone

9
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5
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A member registered Sep 09, 2018 · View creator page →

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Thank you! I thought of a similar system, but then I got side-tracked when I realized the face-down number could have 4 different rotations depending on the cube's state (0 degrees, 90, 180, and 270), and that led to the project's doom. In hindsight, I should've gone for the simple implementation for the jam and then expanded it if necessary.

Anyway, thanks for your time, and once more, good job on the jam!

Woah, talk about a quick reply! However, I meant more in the technical sense. There's got to be a way to write a function that takes the die's global rotation and spits out which number is at the bottom, but I couldn't for the life of me write it.

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Awesome game! Congratulations on featuring in the video.

If I may ask, how did you figure out which number should be/was at the bottom depending on the die's rotation? I wanted to do that but gave up halfway through. Dealing with rotations makes me want to tear my hair out.

Surprisingly fun!

This is so good!

This is incredible! Thank you.

Not sure I wouldn't want bad vision if it bends reality.

I love the art style you went for!

Suggestion: make the game restart if the player clicks before it has begun.

After a couple tries, you realize you can just keep clicking where the red button would be when in the "3... 2... 1..." screen, so you lose little to no time. Make it a reaction game instead, and perhaps even vary the time that screen is shown to avoid predictability.

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I know I'm late to the party, but damn, guys, this is amazing. Blew my expectations out of the water. Hard to believe it was made during a game jam. Well done!

If you don't mind, I've got a couple questions:

1. Did you use tilemaps here?

2. What did you use to create the wavy relfection at the bottom? Shader magic?

P.S.: Just checked your Twitter, says you've been a game dev. for only two years. Wow. I'm envious :)