very fun use of time mechanics, would like to have the controls randomize more between runs where maybe you have to read more instructions on how to work the thing each time
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Chronodog: Earth Defender's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #45 | 4.368 | 4.368 |
Overall | #121 | 4.231 | 4.231 |
Originality | #147 | 4.354 | 4.354 |
Adherence to the Theme | #659 | 3.972 | 3.972 |
Ranked from 144 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Yes we knew from the beginning we would do the zooming out progression in addition to the slowdown mechanic. It's actually something I show in my development commentary.The first build of the game is literally testing the zoom out feature :)
https://www.youtube.com/watch?v=BSMTA4MJjxo
By the way, I absolutely love your game. I think it is my favourite in the jam (and I think the only I actually kept after playing it)
Thats pretty good! It all works so good together. You don't have time for complex stuff at the beginning, but you can't even see it anyway. The more time you have, the more complex are the tasks you can see. Very clever!
Thanks for the praise, again! There's going to be a post-jam version after the votings are closed, if you're interessted.
Great art style, you have a great game in your hands, nice job in this jam!
Suggestion: make the game restart if the player clicks before it has begun.
After a couple tries, you realize you can just keep clicking where the red button would be when in the "3... 2... 1..." screen, so you lose little to no time. Make it a reaction game instead, and perhaps even vary the time that screen is shown to avoid predictability.
Wow, it's quite stressful, but I really liked it ahah
I also made a little video compilation of games from the game jam and you're in it : https://www.youtube.com/watch?v=JLyp4qxT7Uc
This concept can be easily expanded to turn into its own thing. I love it!
This is the kind of beautiful polished gem that could only come out of a game jam. I love how it zooms out as you solve puzzles, and there's a couple different ones available at each zoom level. I'm also a fan of how it starts of frantic, but eventually you've slowed things down enough that you have time to figure stuff out. And a hand-drawn art style to boot. Super cool.
I really like how you took this and could definitely see this becoming a full-fledged game with multiple scenarios and lots of rng. Wouldn't call it completely original as it is very similar to Keep Talking and Nobody Explodes, but the time dilation of a single second manages to keep it fresh with similar but intensified stakes and delivers a nice take on the theme too.
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