Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

I fully agree with the guy who suggested having students to automate the school aspect. Just reached the Literature part and it's double bad because first off it's complete nonsense you're copying (rather than words) and secondly I keep switching up the reading of letters so I have to redo like 30% of the "words". I dread whatever gets unlocked next.

The fact that you CAN gain more resources than your capacity would indicate but that you CAN'T build something that costs more than your capacity threw me for a loop initially, especially because I didn't notice the Farm/Plantation/Mine got "we now increase your capacity" after the first purchase. Why not show that for the first build?


For the mine I wish there were moments where going back a couple of levels would be worthwhile (I'm at 27 right now), but it pretty much never works out to increasing your income despite the "x5 on break" modifier. I sure hope there's an upgrade for that modifier at some point because it feels so negligible it may as well be absent. Or a speed increasing upgrade.

Hi, like I stated in another response, the school feature is already on the to-do-list to receive big changes in the next update, and I will be addressing the literature subject as well.

Farms, plantations and mines do not show "Increase capacity" because the first building does not increase it

The mining x5 modifier will stay, even later in the game, but there are other reasons to visit earlier depths (this starts being a thing at around 50m)

Yeah, but why doesn't it increase the capacity? That just seems needlessly arbitrary.