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Denoier

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A member registered Dec 08, 2023 · View creator page →

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Yeah we tried to CHEESE in maybe more than what we could chew...
Anyways, NOTED, more work on UI / UX next jam, this isn't the first nor the last time i think we get feedback about it 

Thanks ! We really took inspiration from D&D movement system but couldn't implement it in any meaningful way ( ex. the assassin should have had the ability to move more tiles and the mage could cast midturn to teleport some tiles away etc.. ), this is a good starting point if we want to explore more arcadish games.

That is a really easy fix ( just dont reset it every end of turn LOL ).
The lack of tutorial can be very disorienting I know but I hope that didn't impact much on your overall experience,

Anyways thanks alot for the feedback !

Yeah, that was in our plan, but due to uni lessons and time management issues we had to cut some things that could have otherwise be implemented, thanks for the feedback, we are trying to improve every time 

Now should be playable, that was an overlook on our part, sorry