Yeah we tried to CHEESE in maybe more than what we could chew...
Anyways, NOTED, more work on UI / UX next jam, this isn't the first nor the last time i think we get feedback about it
Denoier
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Thanks ! We really took inspiration from D&D movement system but couldn't implement it in any meaningful way ( ex. the assassin should have had the ability to move more tiles and the mage could cast midturn to teleport some tiles away etc.. ), this is a good starting point if we want to explore more arcadish games.