Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Tomes

9
Posts
1
Topics
24
Followers
35
Following
A member registered Oct 10, 2018 · View creator page →

Creator of

Recent community posts

Thank you community, you rock!

Ii guess I tried to follow your post and couldn't get it to work cause that developer page is a nightmare to follow, and then version changes, and browsers, etc. etc. I will try again, but I just couldn't figure it out.

Thanks y'all for the answers though.

This has been reported before (see https://itch.io/t/1271931/cannot-paste-in-a-review) without solution - and that one was closed due to no new comments even though it was never answered nor resolved. 

Why can't you paste text into a review? Like others I like to draft it outside of web browsers, or in some cases I wrote a long Comment and actually should've put that in the Review notes. It won't let me paste into the Review text box; this seems like a bug and I'm apparently not the only one who has this problem. No error, just won't let you paste, but pasting into another text window works, so it's definitely itch.io.

I played this at our Story Games LA meetup with our friend Kat facilitating, for a total of 5 players. This games is super up my story games wheelhouse, with simple prompts, and mechanics that are light and playful. The subject matter for us felt serious and emotional and high stakes at times, but also light and funny and silly at other times ("flap flap flap for freedom" revolutionary anthem).  

I love that this is such an easy game to just drop on a table, and I can see it being a part of my ready-to-play stack for things like Games on Demand or other ad hoc play.

The art was evocative and beautiful. I really enjoyed the story prompts. Some of them seemed similar / same between playbooks, but some were obviously specific to the character in some ways. Would play again!

(1 edit)

We just played this as a 6-player session at our Story Games Glendale meetup. I've played a few Belonging Outside Belonging games, and this was a real joy. I love that the facilitator contributions are the rooms of the house, and damn those playbooks are just well crafter as far as the moves and bonds and other components. We ran a few rounds of scenes and had a beautifully evocative and creepy and cute story, in time for this Halloween season. What a trick and treat!

Highly recommend this game. Thoroughly enjoyed it for many reasons: multi-modal communication methods, facilitator is still involved even if not the focus of play, shortish playtime, interesting use of technology for online larps, seems relatively easy to run for others.

I've run this game over a dozen times, as a pack of wolves trying to join a pack; refugees from an asteroid impact; bikers joining a ballet school; kids seeking to enter a magic school; magical familiars. Even aliens applying to join the postal service just prior to playing Space Post (by Jason Morningstar).

The game allows for a variety of tones from gonzo silly to super serious. It has a variety of modes so the group can work competitively (with only one, or maybe everyone BUT one person getting into the community) or collaboratively, where it's all or none. It features a very simple voting mechanic at games end, followed by epilogues to complete the game play with a satisfying end narrative. I've played in all these fashions, and have thoroughly enjoyed every single games, with a few of them being some of my favorite games of the last year.

I highly recommend this game for players of all experience levels, from hardcore story gamer, to complete newbie.