yeah I heard about a little late, but still grabbed my cover prompts. worked on the 1 page rpg jam between doctors visits and work, then said 'well I got the covers, I should at least create something.' and then spent some time figuring out ShadowDarks quick start rules (still hazy on monster Lvl, and making mystery game elements in the system). and by then it was a 36 hour cram session, and my brain wanting to build worlds and whole campaigns from these ideas, not 6 page dungeon crawls. and I wanted to make 4 hand drawn maps for just this adventure. sign, guess I'll play with it more now that it's over.
Thactotum
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thanks, I bit off more than I could chew, trying to do it in the last 36 hours. In a system I'd only seen fast start rules of for the first time just before I started.
Then there was the difficulty stopping my world building reflex from gobbling my time and energy. The Ghost ship alone could probably be an adventure with my notes, let alone the Sul-bahn homeland, the trade wars, ... the notes alone... may just have to make a series in this new world.
My worldbuilding reflex is overdeveloped. My notes on the Sul-Bahn alone are more than the page limit for this jam. lol. and the final 36 hours that I had to do this in was distracted by shiny world building and unfamiliarity with Shadowdark system and format. But now I'm thinking, since the jam is over I don't have to stick to the confines of 8 pages or less, and maybe go more in depth into some of the worldbuilding beyond a single adventure.
when I looked for Celtic folklore ideas, since the synopsis said that was what 'the horror in the glen' story was about, and 'incense of abomination' was about 'witchcraft'... Google translate told me that one option for witch in Irish was Sol Ban, a type of spirit worker, but another translation sight told me sol was 'solid' and ban was white in Irish. So naturally Solid White Witches that work with spirits connected with Geister Damen (ghost ladies in German) in mind.
I only had about the last 36 hours of the jam to work on it, and I used so much time figuring out the worldbuilding notes, for the Sul-bahn, the continent they come from, their beliefs system that was manipulated by the family Courbass, the trade war involved in conspiracies and trade goods and routes, and how the ghost ship 'flushing queen' got enmeshed in it. lol most of which is barely hinted at in this adventure.
I'm probably going to make it a series of materials. it's too much fun to play world builder to confine it to 8 pages of hints.
I'm gonna have to keep working on it, because the 8 page limit was not how my brain wanted to play with the covers I drew (and they weren't even super amazing cover options). I feel like I compressed the setting I came up with, and would like to draw out maps... It's not gonna be under 15 pages when I'm done.
i bit off more than I could chew before we even add this project... So my first typed word was put down 36 hours ago. I had to call it a bit before deadline, and upload what I got done. The goal for me was to see what I could make using as much as I could from all 3 covers. and show my work, because I've too many settings that I came up with and never shared. I struggled with not making this one too big for the 8 page limit. but it was exercising the creative game design muscles.