I was also thinking about increasing the inventory display size. As for mouse controls, that will be a bit harder to implement, but I'll see what I can do.
Yeah, originally humans were meant to be more complex but in the end they just became "princesses in peril" locked in place. I am glad you enjoyed the artstyle, and thanks for the feedback again! Really helps me to make better games in the future.
Cool stuff! Apologies the game broke on you, I have no idea what could've happened. That was a small boss for extra loot but you were close to the ending anyway, so sorry about that!