The idea is there but it seem more like a prototype than a game. Would love to have more puzzling levels.
thaorem
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It is Tetris, I'm not gonna review tetris since everyone know what it is. There is a lot of mode sure but most of it is just "make the board bigger" or "you only able to play with 1 kind of block.
I encounter some bug while playing. The game crash on me 2,3 times. The blocks are not clearing after I've fill all of one line (you can reproduce this by playing big mode and put block down to fill the bottom, it will clear 2 line on top but not 2 in the bottom).
great concept. Really frustrate to play. You constantly have to stop time and change block making it really really slow to get anywhere. When you die you have to do it all over again slowly. I think you should try out celeste to see how they handle this kind of game. Fast and fluid movement this the key.
If it make you feel better I would say that he just went to sleep because is leg is tired and some evil mountain goat just keep dragging him back to the campfire. Lol.
Thank you for playing. I can see that you put a lot of effort in to playing my game because you "losing so much" and I really appreciated it.
I believe the definition of climbing is to go up, or to go towards the top of something. In my case is climbing down, to go down, or to go towards the bottom of something. Climbing doesn't necessary meaning that you have to cling to a rock with your hands and foot and ... well "climb".
About the jump height, I think it is obvious enough after your first dead to falling that you just need to look at the distance and say "yeah I will die from that".
Thank you for playing and leave a review. I know that it may seem as if I'm not listening to your advice but believe me when I said I do and if enough feedback about it come up I will consider.
If this is a long term project I would implement sth like hints after a certain amount of time you die at a check point.
If you haven't figure it out, you can break your fall by dashing mid fall. It will stop the damage calculation at the point you dash and start again. meaning you can get max 2 time fall height.
Thank you for playing and leaving a comment.
Hi i came from the discord chat just now lol.
I have actually played your game before. I love the style of the game. Unfortunately this is just not my cup of tea. There are too much text and running around. Game jams usually favor games that are easier to get into so don't get too disencourage about not getting much review.
After getting the hand upgrade you was supposed to bounce from wall to wall to clear the very next long vertical wall. I've also encounter the bug you mentioned after the 48 hour deadline so I was unable update the game (should be fix by changing 1 float *sight*).
After getting the dash, you can use it to clear the wall right next to it. In the next screen is a semi puzzle that you have to solve. I guarantee you that all the context was there and if you look around you will be able to solve it.
A hint is that you can break your fall by dashing. This will end the damage calculation at the point you dash and start again after you countinue to fall, meaning you can fall from nearly twice the original height.
Anyway, thank you for playing the game and leave a review.