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thaorem

72
Posts
1
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A member registered May 24, 2024

Creator of

Recent community posts

The idea is there but it seem more like a prototype than a game. Would love to have more puzzling levels.

Simple and unique idea. I had fun while playing it. The last jump require player to know there is a platform off screen which is not a good design. This most likely mean player have to die to it one time to know where to go next.

Very fun game. This is the first game with this kind of idea that the controller actually make sense that I had played in this jam.

I will definitely look up to see how to make better wall jumping.

Thank you for playing

The ability to look ahead is a last minute idea because I realized that I was only able to clear the map because I made is lol. Glad that you found it useful.

Thank you for playing.

Thank you for playing.

Thank you for playing.

I came from mark stream. This is an amazing game. The mechanic is solid and the puzzle are fun to figure out. This almost seem too good for a jam game.

Thank you for the detail review. I will definitely look into all of the problem to improve my next project. 

I don't want to call you out but there is basically no story so you just said "there is no best thing in this game" haha. I just found it funny, no offense taken. 

It is Tetris, I'm not gonna review tetris since everyone know what it is. There is a lot of mode sure but most of it is just "make the board bigger" or "you only able to play with 1 kind of block.

I encounter some bug while playing. The game crash on me 2,3 times. The blocks are not clearing after I've fill all of one line (you can reproduce this by playing big mode and put block down to fill the bottom, it will clear 2 line on top but not 2 in the bottom).

fun game. And also thank you for the tool

very creative. I like it.

you can just fly straight to the end of the level.

great concept. Really frustrate to play. You constantly have to stop time and change block making it really really slow to get anywhere. When you die you have to do it all over again slowly. I think you should try out celeste to see how they handle this kind of game. Fast and fluid movement this the key.

you can jump endless if you stand next to the invisible wall at the start of the game

Look at my comment, it is not endless. You can beat this game so go back and  JUST DO IT. Lol

It was so big the other pad just disappear, my collider stop working  AND the ball still return even if the other pad is not there.... 

If it make you feel better I would say that he just went to sleep because is leg is tired and some evil mountain goat just keep dragging him back to the campfire. Lol.

Thank you for playing. I can see that you put a lot of effort in to playing my game because you "losing so much" and I really appreciated it. 

I will it was me that made the music lol.

Thank you for playing.

I will definitely fine tune the controller for my next project.

Thank you for playing.

I believe the definition of climbing is to go up, or to go towards the top of something. In my case is climbing down, to go down, or to go towards the bottom of something. Climbing doesn't necessary meaning that you have to cling to a rock with your hands and foot and ... well "climb".

About the jump height, I think it is obvious enough after your first dead to falling that you just need to look at the distance and say "yeah I will die from that".

Thank you for playing and leave a review. I know that it may seem as if I'm not listening to your advice but believe me when I said I do and if enough feedback about it come up I will consider.

pretty fun game. I would love to see more upgrade.

Thank you for the feedback, I will consider this for my next project.

Can you elaborate on why you think that it is weird? Is there anything that need to be improve?

I'm glad that you like it. Thank you for playing.

There is an in game tutorial. You must have triggered it to make any progress with the game. 

Thank you for playing though. 

If this is a long term project I would implement sth like hints after a  certain amount of time you die at a check point.

If you haven't figure it out, you can break your fall by dashing mid fall. It will stop the damage calculation at the point you dash and start again. meaning you can get max 2 time fall height. 

Thank you for playing and leaving a comment.

Thank you for playing.

this is definitely a game.

I really like this game.

This game is really cute! I like the simplistic and colorful style.

This game is great. The puzzles are not hard to understand and still  give a fare challenge.

I like the idea of this game. I hope there is better way to understand what the weight or each thing (like in the second world where hotter thing is heavier).

Nice little game. I got to project 45 and some how I was just unable to continue upgrading, 160k to upgrade .

Yes you are right, the collider of the spike is as big as the ground so even if you just barely touch it, it will kill the character. I will have to fix this.

Thank you for playing

Thank you for playing!

(2 edits)

Hi i came from the discord chat just now lol.

I have actually played your game before. I love the style of the game. Unfortunately this is just not my cup of tea. There are too much text and running around. Game jams usually favor games that are easier to get into so don't get too disencourage about not getting much review. 

I've already comment in the game page, just want to state it again here that this game was great.

haha it was originally much easier but I kept changing the level after clearing it multiple times thinking "this is too easy, must be at least a challenge". Not realizing I have too much time practicing it, not like other player play it the first time.

Thank you for checking out my game.

You are right, the spike hit box should be smaller so at least when you stand on it and is on another stand able block you shouldn't be hit. It just slip my mind to change it.

Thank you for playing.

(2 edits)

After getting the hand upgrade you was supposed to bounce from wall to wall to clear the very next long vertical wall. I've also encounter the bug you mentioned after the 48 hour deadline so I was unable update the game (should be fix by changing 1 float *sight*). 

After getting the dash, you can use it to clear the wall right next to it. In the next screen is a semi puzzle that you have to solve. I guarantee you that all the context was there and if you look around you will be able to solve it. 

A hint is that you can break your fall by dashing. This will end the damage calculation at the point you dash and start again after you countinue to fall, meaning you can fall from nearly twice the original height.

Anyway, thank you for playing the game and leave a review.