Really cool, i can see a lot of potential. :) keep it up
thatsmaik
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Another approach could be to make hue, saturation and brightness changes via a shader in your prefered Game Engine or manually in Photoshop via the HSL layer.
eg. https://www.reddit.com/r/godot/comments/tyji8r/seeking_an_hue_shift_shader_with_...
Thanks a lot for the tipp! I can't remember a music note on a tree trunk so that might be the case for me, too.
Update: Damn, it really was the same bug. The green sing stone on the tree trunk just wasn't there before restarting the game. Thanks again! I now finished the game and even figured out how to use the old key and what the small wooden tunnel is for. :) Finally able to finish the game.
Nope couldn't finish the game yet - still hoping for the devs to respond. Have you maybe figured out how to get into the small wooden tunnels next to the starting area exit? Still don't know that either.
I assume it has something to do with the flies and the normal frogs next to the pond. But nothing I tried worked.
My friend and I had an awesome time playing this incredible cute and cozy adventure while figuring out all the little puzzles.
The art is just beautiful and transports you back to younger more lighthearted days and reminds you of your own drawings, forgotten long time ago.
The sound design is on point and especially the NPC dialog voices are a gem - we were laughing more than once and felt a special connection to the fish shop owner because if it. xD
Controls feel really easygoing and modern. A good example for how controls for an adventure can feel way smoother compared to a lot of other games in the genre.
Gameplay and puzzles are nice, growing your group and therefore skills just feels rewarding and fun. Highlight - setting "sail" with the duck and crocodile.
TLDR; A cozy very well done adventure game full of love which gives you the full childhood nostalgia hit you never had but always wanted. Totally worth the price.
HELP / SPOILERS:
Maybe we are just blind, but we never could finish the game. We found 4/5 sing stones and got the old key. The old grandpa tells us we should go where it all started. We went to the pond and to every other corner of the map. We just can't figure out where the key needs to go and we can't figure out how to get into the small tree tunnels... Help please?! Any hint? Or is it a bug? (Mac 1.2 Version)
Really nice little gem. Great artstyle and characters. Very chill vibes. I could really imagine a great update would be to add a chill tune to play along and maybe let the players enjoy the last moon scene a little bit longer - i quickly stepped into the end dialog and then the game restarted before i could enjoy the last scene if that makes sense :)
Thanks for playing my tiny game Lorvald! Really glad you enjoyed playing it that much. Also thanks for the nice feedback and for the bug report - I'll investigate at some point.
Making this in 7 days was possible due to the fact that I could work on it fulltime without any disruptions (sick at home) and that it was made with Playdate Pulp and therefore the game is very simple mechanical / code wise. :)
Personally I'm proud that somebody actually considers one of my games polished haha.
Beautiful tiny game! Enjoyed every minute of it. The art, animations, and music as well as the gameplay are just smooth and are playing very well together. Very inspiring. I just made a tiny Metroidvania (for the Playdate) myself within 2 weeks. I think small projects like yours are just as impactful as big ones. Keep it up! :)