This is a great invest of the classic Tetris. Great work!
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Blacksmith's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #143 | 3.500 | 3.500 |
Sound | #203 | 3.250 | 3.250 |
Fun | #238 | 3.450 | 3.450 |
Aesthetics | #255 | 3.650 | 3.650 |
Overall | #279 | 3.400 | 3.400 |
Story | #327 | 2.650 | 2.650 |
Theme | #454 | 3.100 | 3.100 |
Music | #699 | 1.700 | 1.700 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Audio from Sonniss GameAudioGDC2023 and 2024 bundles
Comments
Really unique idea, I loved this, also felt very polished and good to play! The issue was the game was too easy once everything was cleared, there should be a motive to clear lines and to have something on screen, maybe if everytime they shot and missed something happened behind your back, or idk but still loved this idea!
Very FUN and UNIQUE idea on this game! AWESOME WORK!!! GREAT ART!!! NICE MECHANICS!!! This was a fun challenging game. Loved it.
Pretty nice twist on the classic tetris formula!
However there's a pretty massive issue though, you're not incentivized to clear lines, so you can just stack up blocks on top off a single column & just... wait until you ran out of blocks & just spam drop the blocks again, rinse & repeat (you're pretty much invincible...). Would love to see an incentive so clear lines, maybe let the cleared lines fall down like sand (similar to the "Zone mode" in tetris effect's boss mode).
Other than that glaring issue, I love the twist & the aesthetics of the game so great job on that ✨!
Thanks so much! Yes, you're right 🙈😂! I'm thinking also of making the enemy/projectile spawning a bit more sophisticated so that sections that have more blocks stacked up get a faster rate of projectiles which should help prevent isolated columns building up too far, and also make it easier to build new rows back up once they have been destroyed, as at the moment it can feel a bit of a wasted effort as they get broken up so quickly :)
Interesting variant, kind of liked it actually. Nice job on the game!
Fun twist on tetris. Very nice aesthetics and pretty enraging when your line gets destroyed just before dropping a block :D
I really like this twist on the tetris formula! The art and sound really hammers home the idea that you're playing as a blacksmith defending your foundry. The tetris gameplay is also solid, and I like how we can temporarily eliminate some enemies by dropping blocks on them. Excellent work!
Wow, this is very unique. I love art and sounds. I think this could be a very fun mobile game!
I think it would be nice to have harder blocks for example that require few shots to be broken but take the same amount of space. or maybe some way to fill small spaces like pouring hot lava to melt blocks but feel small spaces.
Good job!
Fun and different variation on the block puzzlers like Tetris. Would love to see this taken further! :)
I'm not sure what I'm doing wrong. But up and down keys are not doing anything. I just stand up there forever until I eventually die.
Wow, such an interesting interpretation, I played many, many games.
The colours worked really well.
It is the best reimagining of tetris I have ever played or seen by FAR. From the very start mechanic is understandable. If you are going to go further with this project you really have to port it to mobile.
This is a very nice concept. A nice twist on a popular genre. The game already looks very polished. And it gets crazy the longer you survive. Which is a nice challenge.
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