Hello, thanks for the review. I'll start off by saying that I do indeed read every comment made here, and I take all feedback and criticism seriously.
Some things I can fix, and some things are intentional by design. I'll do my best to address all your concerns:
Broken Arm: You can fix your arm by resting at a bed rather than sleeping. Sleeping is for passing time, and resting is for healing. I also intend to add a craftable elixer that heals broken bones, however it's not implemented currently. The recipes for potions are not listed currently, as experimentation is encouraged.
Equipment: You can actually remove equipment without replacing it with another piece by clicking "Unequip" text that exists for each equipment slot.
Workbench crafting: I've listened to this feedback, and the next version of the game with have a small tooltip at the top right of the interface listing the ingredients required to craft each item.
Inventory / Dropping Items: You could "Destroy Item" in multiples of 1, 10, and 100. I forgot to implement that same functionality to the "Drop Item" option. This functionality will be available in the next build of the game.
Bounty: This counter is increase whenever you commit a crime in game. If your bounty is more than 10, you'll be attacked on sight by guards.
Description: If you press "Esc" to pause the game, it will list a few details of your character, you can also click the scroll to see statistics. Pausing should inform you of broken bones and missing eyes.