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Hello, thanks for the review. I'll start off by saying that I do indeed read every comment made here, and I take all feedback and criticism seriously.

Some things I can fix, and some things are intentional by design. I'll do my best to address all your concerns:

Broken Arm: You can fix your arm by resting at a bed rather than sleeping. Sleeping is for passing time, and resting is for healing. I also intend to add a craftable elixer that heals broken bones, however it's not implemented currently. The recipes for potions are not listed currently, as experimentation is encouraged.

Equipment: You can actually remove equipment without replacing it with another piece by clicking "Unequip" text that exists for each equipment slot.

Workbench crafting: I've listened to this feedback, and the next version of the game with have a small tooltip at the top right of the interface listing the ingredients required to craft each item.

Inventory / Dropping Items: You could "Destroy Item" in multiples of 1, 10, and 100. I forgot to implement that same functionality to the "Drop Item" option. This functionality will be available in the next build of the game.

Bounty: This counter is increase whenever you commit a crime in game. If your bounty is more than 10, you'll be attacked on sight by guards.

Description: If you press "Esc" to pause the game, it will list a few details of your character, you can also click the scroll to see statistics. Pausing should inform you of broken bones and missing eyes.

Another critically annoying problem - when the message box comes out - the game is not paused. I was killed twice like this. you cannot attack or move at this moment.

I could probably fix this in the next update, but It would need to be tested.

If I set the game to pause every time a message box is opened, I would have to set the game to also un-pause as well, which could be problematic if you're in a menu activating stuff and suddenly the game is un-paused while you're still in the inventory.

I'll look into it, of course I always meant for the game to "keep going" while you were in menus. In the first few versions of the game, there was never a pause at any time, even when looking at menus and such. it was an idea I took from dark souls, that the world wasn't going to stop and wait for you.

(+1)

In this case, you need to make a button to quickly exit from such menus.