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the_meh_dev

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A member registered Sep 18, 2023 · View creator page →

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The way the theme is incorporated is that it scales in difficulty. 

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Sorry to hear that you had a hard time. 

I thought of this game because I like Trackmaina, a 3D racing game, where the map rotates with your car, so that was what was natural to me (and I don't do 3D games, so 2D it was). I probably could counter the rotation and add that as an option in the settings (it's getting full lol), but I just didn't think of that. After the jam is done I will update it with that setting. 

Thanks for the feedback!

Yeah. It does work, but it seems that because not many people play the game, you won't just find a random person who happens to want to play live at the same time as you. However, it works great with a friend, when you can both get on at the same time!

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No, it is the one that moves up and down if you are not on it, but if you are on it it falls. It is also the first different colored platform of level 2. I couldn't get a screenshot because the posting thing wouldn't let me :). 

To get the bug, I was the biggest player, and I got it sometimes by jumping off the left block in the pic, spamming space before hitting the block, and then trying to hit space just as I hit the block. I think the bug stops happening after you get the bug twice, but I do not know. Doing this makes it somewhat easy to get after reloading.

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There was this annoying bug where I couldn't jump on a falling platform after landing, specifically that moving one in level 2, but besides that a good game!

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Thanks! It somewhat surprisingly wasn't that hard to make. It just takes up a lot of storage. (about 3 MB for a full run on the 25 tracks!)

I was thinking about adding some more visuals but I felt that it would a) take too much time to be worth it and b) I felt that the retro style of the game would almost be wasted on too much scenery. I do wish that Godot had more colored shapes to choose from, somewhat like their collisionShape2D node, but making that like a colorRect or something. I do kind of like how everything is geometric though, so at some point I am just going in circles and this is all my opinion anyway, but I hope that provides you with my reasoning. 

I actually got the idea from Trackmania, as it is my favorite video game right now. The physics are completely different (and less buggy), so it turned out a completely different game that is almost as fun to play!

This is an amazing game! A couple of things I would recommend are probably to make the ball hitting physics more based on the ball's velocity against where it hit, so if the ball was perpendicular to the paddle it would gain a lot more speed from the hit than if the ball just barely glanced it. This would probably only be good if the ball was going faster than some value, because then when the ball is rolling down to get hit slowly it would not hit very hard, but on the upper paddles when the ball got hit on the side it went flying to the side instead of only adding a marginal boost. The other thing is to add an animation when the ball gets hit with the straight bumpers, but at this point, I am just nit-picking. This was a great game and overall very fun to play. Great job. 

I tried to add zooming for lower speeds being more zoomed in and going faster makes it more zoomed out. It is very subtle, and I guess I could have made it zoom out a bit more at high speeds, but at some point, you can barely see the car's details so I took that tradeoff.