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The_Thinker48

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A member registered Aug 13, 2021

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Maybe an option to improve the Camp that let the player save their data (maybe also let em name em) and have other minor interactions with em at the camp.

Maybe an option to Form a Moki Colony area in the world map (also can extend with having some Moki mates for players).

and finally allowing a genderbending option for named Spirits if there isn't already one.

Noticing the type of environment this is in and the Yaoi element.  Will there also be any Transformation Stuff (I.E. Genderbending, Body part Enlargement/Reduction, and ECT....) that can be used on Followers?

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Here is some ideas:

*  How about when the player pays to get the Promotion upgrade they get moved from the Cubicle to a  Basic Office.  Then Promotion upgrade goes from a Basic Office to Personal Office.  Maybe even key certain upgrades with player's position in the Company.

*  Maybe allow the player to Capture/Tame the monsters when at the highest position in the Company and with the required items.

*  Don't know why but a version of Mal0 (S.C.P.) and the Bracken (Lethal Company) somehow finding their way into this would be an interesting crossovers then it makes me think of the Human Dogs (immunization shots for the player).

*  Will there be a case were there will be multiple monsters on the map?

Will the canine one could be interesting.  A more interesting thought is down the line after a number are made how many could be merged together as an updated an expanded game.  The name of the merged games could be "Feral Manor".

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*  Will there is always the option of being able to swap the cat out for known cats (I.E. Mittens, Luna, Moonshine, and Ect..).  Maybe make it somewhat a slow build were the cats have to be bought or unlocked by clicking on something in game and when they are not being used are standing or sitting off from the side.

*   How about an option to change the background (shifting the room to something else like a couch or bed).

*  Maybe even an auto thing were just one click on a spot instead of holding it manually.

*  Maybe an option of flipping from their back to them standing towards the player and/or away.  Possibly even straddling the player in either cowgirl  or reverse cowgirl position.


I mean I can keep going on but I will stop right here for now.

Another thought is instead of worrying about a full player model how about do what another hentai game did so far.  Just concentrate on the sexual poses of the characters and where the player would like to place their hands at the said time or the option of what to do with their hands.  As will as special positions based on where the location the player is doing it and if items are required as will.

I think the whole relationship thing should be up to the player if they want singular or group dynamic.  If we go by how the Spirits may act then the closest we got in Myths and Fairy-tales then Fairies themselves are willing to share under certain conditions.

Here is a couple of Ideas.

1.  How about introducing a fruit or consumable item that swaps the gender of the spirits.

2.  An option to make a better home then relying on the tent.  Maybe even acquire items that can attract certain individuals when placed in or around the home.

3.  Maybe generic sprites for the young spirits that haven't developed enough to tell what gender they are.  Doing so when the player goes to the lake or something the player can sometimes spot them playing from the distance or sleeping.

Sorry.  There maybe parts of my memory that is incorrect.  I may also be injecting my own personal experience of having been jumped by groups of People for "That white boy is different" and have been beaten near to death in Pre-K leaving me in the hospital comatose for several weeks (the doctor telling my mother I might not make it [it is all in the paperwork]).  I have developed P.T.S.D. over the years and that was before I had joined the Army.  People do not get over it and I was projecting elements of my experience on what may the MC had felt.  My bad.

Lets also not forget that the Branch in town in Undermanned.  Focusing what manpower they have to keep an eye on the MC while Tom escaped and was able to make it to the Church.  Don't forget the Goblin Girl wondering around in Town in her human suit proves they are having difficulty noticing things.  Lets also not forget there was only 2 Guards at the front of the Church when stakeout scenarios would have at least 4 - 6 making the MC require to do more stuff to fully distract all of em (This is taking into account police and F.B.I. stakeouts).


Speaking of the Main Branch Building and surrounding compound in the Town.  While it is true the higher up in the Branch Office would be able to gain special living conditions the lower ranking would require whatever they can get their hands on (when the town is walled off they can have tents, makeshift buildings made, and make use of Trailors) but if the MC was able to purchase any Apartment Complex, Hotel, and Motel he could put a damper on those sleeping arrangements were once maybe 2 Goons may have to share space now they are forced to share with maybe 4 or even 6 sharing the space.  That creates problems (Friction and Exhaustion not to mention if any infighting).


Speaking of the Ambush there is also the Ninja group the MC could convince to assist him (they can use the Tunnel to get into the Town).  Maybe not be at the ambush but convince them to attack a weakpoint (most likely a structure at one end of the Town) which will force the Branch Leader to send Goons to fix it reducing numbers at the Ambush site.  The Goblin Girl could be convinced easily (allowed to set something on fire or possibly blow it up) to destroy an Organization Warehouse in the opposite direction and get out of there (that will also deviate goons from the Ambush site).

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1.  The Company may not be the only resource the Organization had access to but it is for this Town (the rest of the world I can understand).  Lets not forget the 2nd Branch Office isn't exactly what they would have liked and didn't want/fully prepare to have to use it.

2.  Yes I get the Chief has been planning this and that should have been a thought for the MC who is overly paranoid.  The Morgana assisting em may not have fully crossed his mind.  Not to mention what coming into contact with the Relic near the end along with Morgana control of the Artifact.

3.  While cutting off one source of resources doesn't hurt em but it does hamper em if there are no other sources within the Town (it would take a bit longer pulling sources outside the town and can be a bit more notable for other parties to see not just Morgana, the MC, but other Organizations and possible Bodies that don't agree with how this Organization works).

4.  I wasn't referring that the company completely close off the supply chain.  Just make the process slower which will mess with scheduling and forcing rerouting a stock from other places.  Only close it off completely when it is time to push back.

5.  The Smuggling of supplies can be tampered, screwed with, or even outright sabotaged.  Mercenaries don't always have to be connected directly to the Organization because will they are mercs.  Mercs normally have little to no connection to any Organization and do what their paid without knowing who is or what is giving them their money (yes there are mercenaries with an alignment code and some that require more information then just a basic attack dog but would those mercs even willingly accept working with  the Organization).

6.  The MC at the start of the game wanted to completely get revenge on the Organization for his mother's death.  Most revenge concept follow with a secret war at one point or another.  Let's not forget how badly he got captured the first time.  Backup plans and not fully going it alone should be on his mind not to mention to better equip himself and those following him.

7.  The Fey wouldn't be the entities from the various planes technically don't really count since they don't follow under Earth standards or obey Morgana (Hell the organization has no full knowledge of the Nexus and the worlds the MC has access to).  Not to mention they just have to hide out in the Manor.  Speaking of which since the MC was able to make a secret tunnel at the Marina making tunnels connected to various things he owns would allow for the Organization to not know anything that happens under their  feet.  Not to mention if Ami followed the MC stealthily why wasn't Molly there to also act as a backup assisting Gwen?  Lets not forget the Magician girl and her summons (the organization doesn't seem the type to have actual magic users relying on mostly tech if I can remember [It would have also been nice to have the option to invite her to the Manor and who knows she could have known a spell to seperate and not harm Hana and Ard allowing them to have their own bodies because Alchemy/Magic]) and her magical expertise could further MC and friends a favorable boost in things magical and enchanting.

8.  Buying and upgrading businesses.   Having a Security Firm created outside his name under someone he turned into a follower (For example Molly who the Organization has no knowledge of).  Acts both as Intelligence gathering (by putting up Security Cameras) and depended on the businesses (The Club bouncers and Stores basic Security Guards) keeps Organization loitering in places down and out of certain areas they shouldn't be in (creating blind spots with no person or their technology can be).  Let not forget when acquiring the University the relationship he built with Veronica and her mother (can't remember her name at the moment) why he didn't coax them to let him acquire their home as him being a part of their family and wanting to protect em (This allows for more space when moving allies and possible allowing for the investment of making a tunnel between the 2 Manors).

9.  True you can't own Government buildings but individuals can owe the MC favors  and while you say the Organization holds the Police under their thumb.  Things can change if the MC turns the Police Chief into a Secret Follower (or if that isn't possible grant him/her another option) not to mention by your own words the Police aren't willing participants.  Throw in the fact the MC could also donate a huge sum to the Police Departments which could greatly increase the number of Officers in town but also better equip em (along with the company further supplying them secretly with misplaced resources from the Organization [as certain Merchants in games say just stuff that fell of the back of the trucks]).  Having a few officers with a bone to pick show up around the church.  Seeing a bunch of Goons in suits with guns aimed at mostly unarmed possibly civilians (lets be honest not all the officers would have knowledge of the Organization just the higher up being threatened when they didn't have the proper backing to bite back).

9.5  Yes the organization does have their own doctors but other then the Branch building in town (which is pretty small) they would have to go out of Town or go to the Hospital.  The MC manipulating Branch Leader's daughter just enough and promoting her desire not to be there (along with a few devices to malfunction recording devices).  Say the chief isn't in the Branch Office and most of the guards will be gone for awhile (she supposedly stepped out and mysteriously a fire broke out not that she would really care).

10.  A difference in timelines not that much.  The affects of the Relic (whether he took it or destroyed it) and Morgana's control of the Artifact.  He could still technically pass out and be in a coma for 3 months (considering the whole original factoring that slowed it was he was on a major adrenaline high keeping his body from registering the crazy shit happening inside him and him summoning the Entity [If it was more favorable he wouldn't summon the entity he would have come off his Adrenaline high sooner and passed out from the crap from the Relic and Morgana's pull on the Artifact]).  The big difference is how bad the Organization walled off the Town and the warzone to some degree inside (how much it favors his side or any of the others).

11.  I know he wouldn't be able to pinpoint everything about the Organization (especially anything outside the Town) but inside Town it was already considered contested before the MC arrived.  The destruction of the first branch and when the time is right everything inside the town that was under the Organization ripped from their control (they would have to rely solely on pulling everything from out of Town and that takes time and more manpower to get a proper and reliable supply chain).

Finally yes the MC isn't perfect but learning from one's mistakes is also human.  The situation at the end of ACT II has similar feel when he was captured and held hostage at the First Branch (never trust the Organization which stands to having a number of  plans for when their going to screw the MC over and never have too few allies when it is possible that shit is about to happen [as stated were is Molly and other eligible individuals on standby to assist Gwen like the magic girl and hell even The Club Girl could be called in since she also has a beef with the Organization and knows how to fight] and never trust using the Eldritch Entity maxing his stats should have given insight to have prepared other contingencies for the overly paranoid).

Here is an idea if you want to go with it for possible expanded stuff.  How about a breaking point were the player gets the 4 stats and the player can merge it with something parodying a digi device.  Maybe even a slight hub world (more like a representation of the player's room or home) for those the player breaking point with.  So far the game is really cute.

  Speaking of which when it is acknowledged the player wants to own the whole Town why can't we get the option to buy out and upgrade each of the stores in Town.  Every business accessible and possibly even add gaining major favor/possibly even owning government buildings like the Town hospital, the Police Station, and the Fire Department.  Hell even knowing how paranoid the player character is looking into all possible Organization fronts to stealthily conquer.

  Act III and the last end of Act II feels more of if the player did a quarter of the side-story or none at all and pushed only through the main storyline.

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I have played this and after completing everything before going into Act III shouldn't there be more of a difference if the player own The Company.  It states it is were the Organization smuggles stuff, hires mercenaries, and other things then shouldn't owning it mean that the outcome of coming out of the Church be different with the girls being held hostage and more of a slight standoff between your side and theirs.  I mean preparation wise before going into the Church make use of the Company and it's resources.  Not to mention if the player was doing things with gaining allies from the other planes wouldn't bringing a few additional followers to add to the support also change things.

Thanks for the reply and good to know.

How about an option to be able to convince em to have another go instead of having to go to the gallery.  Will there be an option down the line to allow player to move between the both sections of the map after they cross over (maybe even have a special interaction with the first girls after coming back to check on em).


With the resource gathering could the player be able to craft things for each girl and improve on how they live (maybe even get to see the home of Gatomon).

Final Idea and easier one to do.  View Flipping.  When viewing the vehicle from one side how about being able to flip it to the other side.  The reason being while many of the rooms would have a change in perspective (being able to see other things from a different angle) the living quarters don't need to be all that big so the player could have a whole set of quarters that are still untouched.

Besides threesome or group sex stuff there is always interesting stuff that could be done.  For example besides the drilling how about Dungeon Mining which could have better outcomes the more individuals there are (making the bunk beds a reward to acquire and not make).

I have had some additional thoughts since the last time I typed something up.  Additional Rooms (Storage Cart [Visual Representation of all the loot collected], Equipment Cart [Where the Drill, Picks, and such are located], and Entertainment Cart).


Trophies (Acquiring em through Drilling, Winning em in contests, earning em from the Girls, buying em from settlements, and ect..).  For example for the Bunny girl maybe a Carrot Lamp that will be placed in her room.


Settlements (Bunny Burrow, The Dragon's Den, and Wolf Clan)  Each could be places you can trade for unique stuff, get information, help improve with the resources gathered (must be in the place to do so), and probably other things.  Thinking maybe expanding the map a little if you add this.


Clothing taking into account the Roxie Skin for the wolf (which has her wearing clothe) how about making the clothing itself optional for players with a wardrobe in their respective room for players to equip the girls (this also means each Palette being able to wear the same set of clothes [Each girl having their own set of Unique clothes and the clone girls use the clothe of the individual they are copied from but allowing the player to if they want to customize them individually within that set]).


Could we also get a Catgirl the same size to the Kobold (2 or 3 or the palettes could be taken off of Monster Hunter series).


Here is a couple ideas:

1.  Maybe being able to upgrade an existing living quarters from a normal bed to a bunk bed (creating a duplicate of that character but allowing for the palette change sorta like the Double Cherries in mario).

2.  Another thing for the wagon how about allowing for the expansion of a Dining Cart and Bathing Cart (unique actions per girl when they are in one of em).

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So will it following the Alien Abduction ending or will it be a completely a different game?

Great work.  I thought of something that with the setting/timeline of the game.  Ben and company somehow being pulled into an alternate version of the Grim Fairy tales.  Besides dealing with animals turned monsters having to deal with actual monsters from the tales.  Gaining apparels from the stories like for example who thinks Orange would look cute dressed as Little Red Riding Hood?


Sorry not trying to be pushy just the thought came to me and I wanted to share the idea.

Now that is taken care of have been enjoying the game.  Thought that after taking care of the ghost would be claiming the Manor.  Will there be a possible sequel in the future?

I see sorry didn't see the warning.

Jackalope is not showing as a model or in the select option (sure she is invisible but it calls her a hunter instead of a Druid and she doesn't have any skills other then Archery which I don't think she was supposed to have).