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Lets also not forget that the Branch in town in Undermanned.  Focusing what manpower they have to keep an eye on the MC while Tom escaped and was able to make it to the Church.  Don't forget the Goblin Girl wondering around in Town in her human suit proves they are having difficulty noticing things.  Lets also not forget there was only 2 Guards at the front of the Church when stakeout scenarios would have at least 4 - 6 making the MC require to do more stuff to fully distract all of em (This is taking into account police and F.B.I. stakeouts).


Speaking of the Main Branch Building and surrounding compound in the Town.  While it is true the higher up in the Branch Office would be able to gain special living conditions the lower ranking would require whatever they can get their hands on (when the town is walled off they can have tents, makeshift buildings made, and make use of Trailors) but if the MC was able to purchase any Apartment Complex, Hotel, and Motel he could put a damper on those sleeping arrangements were once maybe 2 Goons may have to share space now they are forced to share with maybe 4 or even 6 sharing the space.  That creates problems (Friction and Exhaustion not to mention if any infighting).


Speaking of the Ambush there is also the Ninja group the MC could convince to assist him (they can use the Tunnel to get into the Town).  Maybe not be at the ambush but convince them to attack a weakpoint (most likely a structure at one end of the Town) which will force the Branch Leader to send Goons to fix it reducing numbers at the Ambush site.  The Goblin Girl could be convinced easily (allowed to set something on fire or possibly blow it up) to destroy an Organization Warehouse in the opposite direction and get out of there (that will also deviate goons from the Ambush site).

You are assuming a LOT of things either not in evidence (that MC has the slightest clue about subtly tampering with supply chains), that are actively contradicted in the story (that The Company is the Org's only supply chain point when we know the Marina at least was another one) or that are factually wrong (MC out on a personal quest for revenge to find the person responsible for what happened to his mother has to lead to WAR).

There's a lot of other points that could be gone into where you've misunderstood MC's motivations (investigating vs toppling shadow empire) and think he should be behaving more like a spec-ops commander, or have gotten aspects of the geography and suchlike wrong (the tunnel doesn't lead into the city), but everything salient is covered in my original post.

In short, everything comes down to the question of:  did the MC behave in a way that is believable for his character as demonstrated throughout the game? I would, of course, argue yes (he's got a certain amount of cunning, and adapts quickly to new situations, but he's also kind of a dummy). If you disagree then that's a shame and I hope you can look past it and enjoy the game regardless. If not, that's okay - it's impossible to please all of the people all of the time, and fortunately there are so many awesome developers working in this field that I'm sure you'll find something more to your taste.

In any case, for any further questions on this topic, I refer readers back to my original list so that this doesn't turn into a one-hundred page dissertation ;)

Sorry.  There maybe parts of my memory that is incorrect.  I may also be injecting my own personal experience of having been jumped by groups of People for "That white boy is different" and have been beaten near to death in Pre-K leaving me in the hospital comatose for several weeks (the doctor telling my mother I might not make it [it is all in the paperwork]).  I have developed P.T.S.D. over the years and that was before I had joined the Army.  People do not get over it and I was projecting elements of my experience on what may the MC had felt.  My bad.