I support both platforms, though as the days go by, I find myself canceling more Patreon subs and moving to Subscribestar. I think when it comes to artistic/fictional work, there should be acceptance. Sometimes art is horrific or disturbing, but the the point of art is to elicit response. I've read legitimately published novels that depict acts that turned my stomach, and also garnered awards. Song of Fire and Ice, anyone? If the material is fictional, why censor? "Someone, think of the children!" We keep the kids away from drugs, alcohol, and tobacco. why is it "impossible" for parents to keep their kids away from games that are not for kids? FUCK!!!! I CLIMBED ON A SOAPBOX AGAIN!!!!
TheAmazingRando
Recent community posts
I like the game, but the tutorial/introduction needs a lot of work. It took me 11 hours to figure out that the little dots on various skills/moves indicate which place the girl should be in to use a skill/move, and where the skill/move will affect. (red is enemies, blue is allies, bars between the dots mean they will be affected mutually/AoE, white is for self-enacting skills or where the girls should be on the line-up to activate the skill/move). Also, Rank in terms of party is POSITION during fights, with Rank 1 being closest to enemies, Rank 4 being farthest (all the way on the left) also, I think a more "narrowed" RNG start would be best, with traits and development goals that line up to complete. If there is only a total of 5 enemies in the starter dungeon, why would there be a goal to defeat 25? I wouldn't expect to complete both girls starting development goals, but at least have one be doable since your arbitrary Tuition quest pops up with a "complete a development goal." After the opener dungeon, it's fine to go full random, but I found myself restarting the game constantly because the starter characters had goals that were unachievable at game start. and I didn't see until tuition quest step ~40-ish that you can re-roll the development goals. I'm also unsure about what the game's goal is. I just see that we should watch the girls get caught by cursed gear, kidnapped, trained, and corrupted. is there more, or is that all there is to do with the game?
When meeting the Horror Girl in the forest at night, after answering her question "Do you want me to give you a choice?" I chose any of the answers, then it turned to the CG of Ellie as a cutesy Pegasus, It then asks "Who do you want to see most?" and there is no choice selection. I can't go past that CG.
This could be an interesting game to play. Right now, though, there is a lot of trouble. This User Interface is very troublesome. There is no main menu (You're launched right into the game), or even an option to exit the game. The save/reload option works, sometimes, but certainly not after a few dialogue pages from the save point. I'm not trolling. I really like the premise of the game, but the dev needs to create some more tools with user interface to encourage play.
Also, a time skip ablity would be helpful. I'm gad that in-game minutes are about 20 seconds at stations, but if you show up too early to an event with a girl, you may as well go make coffee or walk the dog.
*Edit:* the dev immediately responded with a fix in release 0.52. There is now a title screen, an adaption to the save mechanic ("go to a konbini" at a station stop) which seems to work perfectly, even after several dialogue progressions, story developments, etc., and an option to "Take a walk" which advances the game 15 minutes at a station stop. Also going to your phone and holding on the power button let's you exit the game. *Thanks Koya Game!*
In the prologue, I can't leave the bookstore. The robe shop has an 'Exit' and the other shops have you leave when you choose the "I'll come back later" option in dialogue. I can't find anything to select other than Hermoine or the store clerk, and while the clerk has an "I'll come back later" option, it doesn't make you leave the store.
Edit: I should add this is on 0.91b PC version.