I like the game, but the tutorial/introduction needs a lot of work. It took me 11 hours to figure out that the little dots on various skills/moves indicate which place the girl should be in to use a skill/move, and where the skill/move will affect. (red is enemies, blue is allies, bars between the dots mean they will be affected mutually/AoE, white is for self-enacting skills or where the girls should be on the line-up to activate the skill/move). Also, Rank in terms of party is POSITION during fights, with Rank 1 being closest to enemies, Rank 4 being farthest (all the way on the left) also, I think a more "narrowed" RNG start would be best, with traits and development goals that line up to complete. If there is only a total of 5 enemies in the starter dungeon, why would there be a goal to defeat 25? I wouldn't expect to complete both girls starting development goals, but at least have one be doable since your arbitrary Tuition quest pops up with a "complete a development goal." After the opener dungeon, it's fine to go full random, but I found myself restarting the game constantly because the starter characters had goals that were unachievable at game start. and I didn't see until tuition quest step ~40-ish that you can re-roll the development goals. I'm also unsure about what the game's goal is. I just see that we should watch the girls get caught by cursed gear, kidnapped, trained, and corrupted. is there more, or is that all there is to do with the game?