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TheAshenWolf

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A member registered Mar 20, 2020 · View creator page →

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While I do have several years of experience with Unity, I believe this is the first time I worked with 2D physics (Not the first 2D by far… but I just don’t like physics .-.). So, thank you for the insight!

Every small bit counts, because in the big picture, it’s the small things that pull us through.

Thank you :) Maybe one day ;) At the moment I am busy with another project, hehe ’:D

The timer not resetting in the level is intentional :) I mean, speedrun is from the start to the end, isn’t it? :P I was really not sure about this guards placement either, to be honest; however, you can just jump to dodge him… most of the time… I hope .-.

Thank you :) Glad you like it! I cannot promise anything, but who knows, maybe one day!

Regarding the jumping; the issue is caused by the logic not using deltaTime. At first I did use it, but I have a feeling it really doesn’t like the web browser build. Usually it just resulted in the player teleporting out of the map for some reason. As time was limited, removing the deltaTime was much faster option than trying to figure out why it is behaving as it is.

I believe that 4-man team with 3 hours each is much bigger issue than some AI content; GPT is not far enough to produce viable code in a short time. In the end, what is the difference between an image generated by an AI, versus using a third-party asset? The only difference I see is that the author is not human, but who cares, really… I’d still credit the AI tho.