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TheAtiumMind

68
Posts
1
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A member registered Oct 23, 2023

Recent community posts

Thank you!

P.S I looooooove the ideas posted here.

how does one get on the discord exactly? I keep hearing about it but can't find it.

I love the idea of limiting ordinary SP moves to 3 each turn.

please disregard this topic, Justin specifically said this is not happening on web release.

I love your dominate suggestion, a lot of these are very interesting.

The Liberian sometimes sells enchant item talent which gives 2 scrolls of enchanting.

Fair point.

recently encountered Argyl the swift as enchanter, you're right.

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 I agree with you late game, but strafe attack is an invaluable asset to an early game duelist who can't afford to use their other (admittedly very powerful) abilities often. strafe attack allows one to stay mobile while continuing to doll out modest damage (+ you get that sweet strafe dodge) . While I agree that dash attack is much better, strafe attack has some good distance applications as well. I'll admit that strafe attack pales in comparison to many late game tactics available it is usually enough to trivialize most upper dungeon encounters (assuming that you have a bow otherwise it just makes melee more interesting).

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Ok, fair.

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It's basically time stop. And while the duelist has much better options upon being close enough to melee, a good ranged wepon can sometimes see them dead before you even get there.

Um, have you seen strafe attack 2 + bow?

With limited SP points early game disengage will not be used as often as strafe attack which could activate every turn. it also makes those annoying little ranged units a lot more manageable.

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Although, If I've underestimated the amount of time this would take, I realize that steam is the priority.

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Could you please bring back the attribute based races (Ogre, Gnome, fairy a bit broken and all) just for the daily challenges (kind of like they were before the "bug fix" in the race removal update)? I think it would make the daily challenges a bit more, well, challenging. I loved the challenge of ogre mages and gnomish barbarians were just hilarious. Of course we might also see the flip side of this with things like fairy ranger, but that's part of the fun. By shoving a random race and class together it forces the player to come up with new and innovative strategies.  This would motivate me at least  try out the newest challenge  each day.  Just one more web update, please? 

Hey everybody, what  would people think about bring back the attribute based races (Ogre, Gnome, fairy a bit broken and all) just for the daily challenges? I think it would make the daily challenges a bit more, well, challenging. I loved the challenge of ogre mages and gnomish barbarians were just hilarious. Of course we might also see the flip side of this with things like fairy ranger, but that's part of the fun. By shoving a random race and class together it forces the player to come up with new and innovative strategies.  This would motivate me at least  try out the newest challenge  each day.

This is a feature I would love.

Looked into it, I should stop taking lunge 1 early game. But strafe attack is better then disengage 2.

I always prefer to take confusion over  discord II. I just love being able to turn a group against each other. Plus distracting the boss is invaluable. As to lunge, I tend to take lunge 1 over disengage 2 these days if idon't take that I take strafe attack, because strafe 2 + bow. When disengage 2 got a damage nerf, it lost priority on my list although youmake some fairly convincing points so Ill look into it on my next duelist run. Oh, and shroud of wind is definitely still OP early game. The upper dungeon has some of the most pits out of the mainstream dungeons and the rails across give a whole new meaning to the word kiting. Meanwhile, the only things even capable of hitting you, being ranged, are hitting themselves instead of you. On such levels I rarely even need lightning bolt (except to take out supporters outside my rage). Unfortunately Idon't have the time to write an opinion piece on shroud of wind so for now I'll just wish you a happy new year!

Whaaat?!! I need to try this.

This is a really well thought out, but I have a couple of suggestions:

1: shroud of wind 2 before mental clarity. Levitation and reflection are two of the most powerful effects in the game. 

2: duelist lunge 2 ASAP. if you have to pass up disengage 2 that's fine. Disengage is not half as useful as being able to functionally 1 shot an entire swarm at 0 cost. also strafe attack is definitely worth it  lvl 1 or 2 but at least get it. 

3: Why discord 2?  it's less then a 50% power increase. I would go for something else but if i'm being narrow minded here, let me know.

I think that's about it! Thanks Random595 for another great resource. 

Ah, I didn't see that.

Synax is using shadow step there, perhaps a skeleton tried to move to the same tile?

Cool

2023?

Wow... just finished reading this and congratulations on the time this must have taken. first of all I think abetter enemy AI is not called for except in "Commanders" (though perhaps they could command their allies to take advantage of your points?) . I also love the idea of different rarer effects (though I think these are already in the plan for Dev) and crystal chests being more prevalent. I think that wells of wishing & scrolls of acquirement are already buffed enough as rare.  Additionally I love the shadow beast and I have a couple of suggestions: 1. incorporeal, less HP less melee damage, and +10% evasion. 2.  +dex covers SP points. and 3. Sil  (i'll workshop the name) lose agro the second all enemies lose line of sight.

Thanks this is quite useful.

I'm loving the ability oriented monsters. 

oh wow, bombbombers are absolutely buffed.

My poor duelist. (But I agree)

WHAAAAAAT?! I have never seen something like this before.

Knock back will save you from constriction

It hurts to see shroud of wind not used to it's full potential

Fair

Oops I just understood the "I also don't take duelist abilities on anything other than duelist" I should have posted this on it's own thread, sorry.

Adds melee damage then doubles it with ability power. Killed the boss and all his minions in one turn with 1 SP (before power nerf)

Also please don't judge me this was significantly earlier into my Rouge fable IV career.

This was admittedly before race removal but with that power potion I managed to kill both the goblet and Yendor within 1 turn.