I'm particularly looking at the Barbarian's bloodlust, and considering whether +3 melee damage for 5 turns will ever be worth the loss of a turn. You already have to be on blood, which already makes it situational. If it was an instant ability I think it'd be cool and worth having.
So having used it, I feel like bloodlust is actually instant, but that could have been clearer in the UI?
Earlier I lost a character because Second Wind cost a turn, which I didn't anticipate. Second Wind is strong enough that I can see you justifying it should cost a turn. Then again, instant or not is worth about 1sp, which brings it back to a question of preferred design.
I've also had a character killed the turn he cast Evade, because a monster noticed (and killed) him immediately. That also felt somewhat unfair.