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The Bibites

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A member registered Nov 25, 2019 · View creator page →

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Are you on MAC or Linux?

You can lower the pruning threshold to 0, in the lineage panel settings. That would be similar to favoriting all the existing and future species


Eventually species will still disappear if they shrink to small enough numbers, that's just entropy and the log-like logic I implemented for compression! 

I would be very curious to see the genetic makeup of this bibite 🤔

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I am assuming this is on Mac.  Make sure to EXTRACT the files from the downloaded zip file into the application folder.  Hope this helps.

Yeah, the shader I made for the preview internals has some special requirements that might not be supported by vulkan... trying some workarounds for a hotfix as I also fix some bugs caught since release and make a mac fix

Also can you give me more details on the save panel issue?

 

P.s. : Sorry Mac Users, Apple is giving me a hard time with my developer account, and I couldn't make the build in time, But I'll upload the mac build as soon as possible!

Mac users need to run from their application folder

Mac users need to run from their application folder

It's still there, on the spawning options for a given bibite template you can choose "Randomize Genes"

Thanks!
The graphs and family tree are only in the patreon alpha builds for now, but are coming out very soon!
0.6 public release is gonna blow you all away I think 😎

As mentioned in the download instructions for MAC: 
1. Put the whole TheBibites folder you downloaded in your Application folder
2. That's it.

Extract the whole downloaded bibites zip folder into your applications. That should work

hmmm... You can try adding the "-force-vulkan" command line parameter when launching the game.

Is this on a Mac?

Mac USERS:

Apple needs you to run any app from the Application folder. So make sure that's where you extract the .app folder.

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Mac USERS:

Apple needs you to run any app from the Application folder. So make sure that's where you extract the .app folder.

So very hard :'(

put it in the app folder

oops! My bad 

I'll fix it within the hour

Getting close to releasing 0.5.1 with a lot of fixes and some minor improvements,
But 0.6 is gonna take a few months to come out, probably around 3 to 6, depending on the feature creep! 
 

working on that for 0.6!

Don't tell anyone, but I would encourage you to neglect your real job in order to work on Neuraquarium more actively 🤫

Thanks!

Yes please

Thanks so much <3

There's another button right next to the save game button on the bottom left that allows you to load a save file

The issue on Mac is due to the fact that I can't afford the price of purchasing the official Apple Developper Account, so it won't recognize the program as trustworthy. As a result, the program fails when it tries to access the files it needs on the disk.

 You have to manually give permissions to the program. I remember people that figured out how to do it, but I can't remember since I don't have a mac and have never done it myself.

I'll have a look at that, Thanks!

Thanks a lot! We could sure talk about that!

Thanks! I'll be looking into it! 

Yep! They perceive eachother's color!

thank you so much 😁

Wow, thanks a lot! And sorry for the late answer 😅. I was pretty busy these last few months, but I'm coming back strong with a lot to announce for the future of the project 💪

I saved both links, I'll have to look them up :o never heard of Darwin's pond and your project seems super interesting too!

Awesome to hear !

Thanks for your kind comments and good luck on what you're doing next !

Many others have reported the Mac version working, so I would need to have more information to help you (and more knowledge of how mac works ahah)

I'll investigate :)

It's hard to say considering that it's very dependent on how much my collaborators help. If I was by myself, at least a few months, so less then that as I have some help :) 

that's already the case :o

After 50 seconds the meat will rot and be recycled as biomass 

we call them the Immortals.


It's a bug that we are working on fixing 

Hey that's pretty good ! what di you use as inputs ?