Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

thedopefishlives

5
Posts
1
Topics
A member registered Mar 03, 2021

Recent community posts

So I tested the demo and it works fine, and when I set mine to the Z axis, it also works fine. Both both X and Y have this problem. Is there another way I should be rotating them?

I haven't tried the demo yet, but I will to see if it's different. No change in scaling.

Don't know if it helps, but I'm running version 2.3.7.476, and here's my code:

y_rotation = y_rotation + 0.5;
if y_rotation > 359{
    y_rotation = 0;
}
fauxton_model_set(model, x, y, z_test, x_rotation, y_rotation, z_rotation, 1, 1, 1);

Here's pics of the cube looking normal and the cube during the squish.

Anything I can do to test, let me know. Fauxton has opened a door into a new project for me and I really want it to work.  :-)

Hey, love Fauxton and I'm just digging into it, but when I try to rotate the test cube (or other test objects) on any axis, it appears to flatten out of existence at 90 and 270 degrees. What am I doing wrong?

Hey, love the app and it's really helping me with my game design. How did you make the haunted-looking mansion and space base in the demo pics?