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Is there any way to draw fauxton models to the GUI and control their rotation? Picturing something like when you pick up...
started by Rare Dialect 93 days ago
2 replies
78 views
Hi! I am currently aiming to add a 'flash' effect on sprites in my game when they get hurt/hit or whatever. Historically...
started by ratratratrats Mar 15, 2023
8 replies
387 views
I am looking into getting this as a way to get around having to learn 3D camera systems (which seem to be just slightly...
started by dotchan17 Dec 19, 2022
1 reply
161 views
First, thank's for you work! I try to implement sprite stacking in my lang (forth related), I can use opengl but for now...
started by phreda Sep 01, 2024
3 replies
58 views
Is there any possibility to download legacy versions of Fauxton, like v.1.1.1 with Soft Shadows & Grass or v1.1 with col...
started by Armez Jul 07, 2024
2 replies
142 views
Hi! Pictured here is a small test environment I've made. I was curious how I would go about snagging the position of the...
started by ratratratrats Feb 22, 2023
3 replies
237 views
Currently having an issue where lighting is obscured from the bottom-right corer of the room. Lighting seems to fade out...
started by ninevoltworm Feb 13, 2023
3 replies
194 views
My game rooms can have up to a few thousand models, which, to my understanding , shouldn't be a problem for the Fauxton...
started by WideWorldGames Apr 15, 2024
2 replies
117 views
When creating my model (the exact tree sprite that comes with the demo), I notice that zscale is affecting the position...
started by WideWorldGames Apr 01, 2024
4 replies
131 views
Hi Gizmo199, I hope you're well! 馃槃 I use the function draw_sprite_3d() to draw my character, but the sprite does not...
started by MisterIzix Dec 19, 2023
2 replies
136 views
I was wondering if it was possible to create a static buffer in the create event, and then add or remove models from the...
started by sindn Dec 13, 2023
1 reply
208 views
Hello, thanks for this engine and your Youtube tutorials, I've been trying to make some convincing fake 3D stuff for a w...
started by Cp9309 Dec 07, 2023
1 reply
92 views
How would you suggest approaching a multi-leveled terrain? Not necessarily something like hills and stairs the player co...
started by tsyno Sep 24, 2023
1 reply
159 views
How can I draw a sprite stacked model with a shader (say a simple color replace shader). I don't want it to be a static...
started by sindn Sep 16, 2023
1 reply
120 views
Hello! I would like to switch bewteen two room, one with Fauxton and another one without it. How can I "reset" the room...
started by Scario88 Apr 26, 2023
2 replies
212 views
Hi! I'm following the documentation, but I don't understand how to use lighting. I placed the WorldEnvironment object in...
started by Scario88 Mar 19, 2023
1 reply
164 views
has anyone tested on different devices? Thanks !
started by tomatoast Oct 08, 2022
2 replies
212 views
Hiya! Absolutely love Fauxton 3d. It's so much fun to work with. I have a question about how I could disable the lightin...
started by objFrog Feb 28, 2022
3 replies
226 views
Hey, love Fauxton and I'm just digging into it, but when I try to rotate the test cube (or other test objects) on any ax...
started by thedopefishlives Jan 25, 2022
7 replies
220 views
Hi, When polling for mouse_x and mouse_y the mouse_x value is exactly what I'd expect, but the mouse_y value seems to be...
started by furrypumpkin Jan 13, 2022
3 replies
208 views