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Albin Esko

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A member registered Aug 14, 2019 · View creator page →

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I can imagine that the platforms are a pain. Audio-wise, the block was stationary and the audio stopped/went back to normal when the card was picked up.

Unfortunately that problem is so deeply rooted in the game that I won't be able to fix it. But I'll keep you in mind when I start learning how to make option menus and actually be able to scale my games. Thank you for the time you took on my little game :D

Nice game, love the music and not a little impressed with the amount of extra challenges.

I did however find 2 bugs one which soft-locked me and an audio related one

the soft-locking happened in the first level with moving platforms. The fairy got trapped between three of them like this ==>

The audio one seemed to happen when a card struck a corner of a tile and, i think, it repeatedly played the audio every frame. 

I don't know how feasible a fix is with the time remaining. But in any case nice game and nice jamming with you :)

Thanks for playing and the feedback, I've addressed the unit similarities and added pauses between some rounds. I could not replicate the mouse issue, the game is developed in a fixed size (1660x1000) with full HD screens in mind do you have a larger resolution? (not asking for smaller because then there is a whole slew of other issues :P )